diff options
author | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-10-16 15:41:50 +0400 |
---|---|---|
committer | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-10-16 15:41:50 +0400 |
commit | 7b2567924b9b86961cd4c07b76653f49939cab1c (patch) | |
tree | adcf1091db6f3f78c05c6b02c567a9b77fc10092 /source/gameengine/PyDoc/SCA_ILogicBrick.py | |
parent | 063982914038ecd578bab7849a1e94cccbb8d8b9 (diff) |
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
Keyboard sensors can now hook escape key. Ctrl-Break can be used from within blender if you've forgotten an end game actuator.
Fixed a stupid bug preventing some actuators working (like TrackTo).
Diffstat (limited to 'source/gameengine/PyDoc/SCA_ILogicBrick.py')
-rw-r--r-- | source/gameengine/PyDoc/SCA_ILogicBrick.py | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/gameengine/PyDoc/SCA_ILogicBrick.py b/source/gameengine/PyDoc/SCA_ILogicBrick.py index 6defe6a28a3..ea09fcaea37 100644 --- a/source/gameengine/PyDoc/SCA_ILogicBrick.py +++ b/source/gameengine/PyDoc/SCA_ILogicBrick.py @@ -17,6 +17,9 @@ class SCA_ILogicBrick: """ Sets the priority of this logic brick. + This determines the order controllers are evaluated, and actuators are activated. + Bricks with lower priority will be executed first. + @type priority: integer @param priority: the priority of this logic brick. """ |