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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-11-13 00:16:53 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-11-13 00:16:53 +0300
commitbdfe7d89e2f1292644577972c716931b4ce3c6c3 (patch)
treed00eb50b749cb001e2b08272c91791e66740b05d /source/gameengine/PyDoc/SCA_ISensor.py
parent78a1c27c4a6abe0ed31ca93ad21910f3df04da56 (diff)
parent7e4db234cee71ead34ee81a12e27da4bd548eb4b (diff)
Merge of trunk into blender 2.5:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416 Issues: * GHOST/X11 had conflicting changes. Some code was added in 2.5, which was later added in trunk also, but reverted partially, specifically revision 16683. I have left out this reversion in the 2.5 branch since I think it is needed there. http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683 * Scons had various conflicting changes, I decided to go with trunk version for everything except priorities and some library renaming. * In creator.c, there were various fixes and fixes for fixes related to the -w -W and -p options. In 2.5 -w and -W is not coded yet, and -p is done differently. Since this is changed so much, and I don't think those fixes would be needed in 2.5, I've left them out. * Also in creator.c: there was code for a python bugfix where the screen was not initialized when running with -P. The code that initializes the screen there I had to disable, that can't work in 2.5 anymore but left it commented as a reminder. Further I had to disable some new function calls. using src/ and python/, as was done already in this branch, disabled function calls: * bpath.c: error reporting * BME_conversions.c: editmesh conversion functions. * SHD_dynamic: disabled almost completely, there is no python/. * KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled. * text.c: clipboard copy call. * object.c: OB_SUPPORT_MATERIAL. * DerivedMesh.c and subsurf_ccg, stipple_quarttone. Still to be done: * Go over files and functions that were moved to a different location but could still use changes that were done in trunk.
Diffstat (limited to 'source/gameengine/PyDoc/SCA_ISensor.py')
-rw-r--r--source/gameengine/PyDoc/SCA_ISensor.py31
1 files changed, 30 insertions, 1 deletions
diff --git a/source/gameengine/PyDoc/SCA_ISensor.py b/source/gameengine/PyDoc/SCA_ISensor.py
index b96d8c8c075..14858505e24 100644
--- a/source/gameengine/PyDoc/SCA_ISensor.py
+++ b/source/gameengine/PyDoc/SCA_ISensor.py
@@ -9,7 +9,12 @@ class SCA_ISensor(SCA_ILogicBrick):
def isPositive():
"""
- True if this sensor brick has been activated.
+ True if this sensor brick is in a positive state.
+ """
+
+ def isTriggered():
+ """
+ True if this sensor brick has triggered the current controller.
"""
def getUsePosPulseMode():
@@ -59,4 +64,28 @@ class SCA_ISensor(SCA_ILogicBrick):
@type invert: boolean
@param invert: true if activates on negative events; false if activates on positive events.
"""
+ def getLevel():
+ """
+ Returns whether this sensor is a level detector or a edge detector.
+ It makes a difference only in case of logic state transition (state actuator).
+ A level detector will immediately generate a pulse, negative or positive
+ depending on the sensor condition, as soon as the state is activated.
+ A edge detector will wait for a state change before generating a pulse.
+
+ @rtype: boolean
+ @return: true if sensor is level sensitive, false if it is edge sensitive
+ """
+ def setLevel(level):
+ """
+ Set whether to detect level or edge transition when entering a state.
+
+ @param level: Detect level instead of edge? (KX_TRUE, KX_FALSE)
+ @type level: boolean
+ """
+ def reset():
+ """
+ Reset sensor internal state, effect depends on the type of sensor and settings.
+
+ The sensor is put in its initial state as if it was just activated.
+ """