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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-04-20 19:06:46 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-04-20 19:06:46 +0400
commit874c29cea8e6f9bc411fccf2d6f4cb07e94328d0 (patch)
tree5971e577cf7c02e05a1e37b5ad058c71a6744877 /source/gameengine/PyDoc/SCA_XNORController.py
parent7555bfa793a2b0fc187c6211c56986f35b2d7b09 (diff)
parentc5bc4e4fb1a33eda8c31f2ea02e91f32f74c8fa5 (diff)
2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19323:HEAD
Notes: * blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
Diffstat (limited to 'source/gameengine/PyDoc/SCA_XNORController.py')
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diff --git a/source/gameengine/PyDoc/SCA_XNORController.py b/source/gameengine/PyDoc/SCA_XNORController.py
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+++ b/source/gameengine/PyDoc/SCA_XNORController.py
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+# $Id$
+# Documentation for SCA_XNORController
+from SCA_IController import *
+
+class SCA_XNORController(SCA_IController):
+ """
+ An XNOR controller activates when all linked sensors are the same (activated or inative).
+
+ There are no special python methods for this controller.
+ """
+