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author | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-10-16 15:41:50 +0400 |
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committer | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-10-16 15:41:50 +0400 |
commit | 7b2567924b9b86961cd4c07b76653f49939cab1c (patch) | |
tree | adcf1091db6f3f78c05c6b02c567a9b77fc10092 /source/gameengine/PyDoc/WhatsNew.py | |
parent | 063982914038ecd578bab7849a1e94cccbb8d8b9 (diff) |
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
Keyboard sensors can now hook escape key. Ctrl-Break can be used from within blender if you've forgotten an end game actuator.
Fixed a stupid bug preventing some actuators working (like TrackTo).
Diffstat (limited to 'source/gameengine/PyDoc/WhatsNew.py')
-rw-r--r-- | source/gameengine/PyDoc/WhatsNew.py | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/gameengine/PyDoc/WhatsNew.py b/source/gameengine/PyDoc/WhatsNew.py index 5e16f08375f..777c87a2f48 100644 --- a/source/gameengine/PyDoc/WhatsNew.py +++ b/source/gameengine/PyDoc/WhatsNew.py @@ -5,6 +5,10 @@ New Python Functionality in this Version of Blender This document lists what has been changed in the Game Engine Python API. +Blender CVS +------------ + - Added tic rate methods to L{GameLogic} + Blender 2.34 ------------ |