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author | Joseph Eagar <joeedh@gmail.com> | 2010-09-04 09:31:25 +0400 |
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committer | Joseph Eagar <joeedh@gmail.com> | 2010-09-04 09:31:25 +0400 |
commit | bb7339a7aec37bdb2ee8a21599e6c65b37ef1277 (patch) | |
tree | 6fb8da94c6e43098c606f768e722484b04b8645c /source/gameengine/PyDoc/bge.types.rst | |
parent | 37f2c8a64c3277f100ab084ef1bb3846bc7b2c62 (diff) | |
parent | 8a320974f1b3e6004db3b3ad64f97742f878cbee (diff) |
merge with trunk at r31523
Diffstat (limited to 'source/gameengine/PyDoc/bge.types.rst')
-rw-r--r-- | source/gameengine/PyDoc/bge.types.rst | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/PyDoc/bge.types.rst b/source/gameengine/PyDoc/bge.types.rst index e0ace6ad85b..028b4fa72f3 100644 --- a/source/gameengine/PyDoc/bge.types.rst +++ b/source/gameengine/PyDoc/bge.types.rst @@ -4927,7 +4927,7 @@ Game Engine bge.types Module Changing this field has no immediate effect, the pose is updated when the armature is updated during the graphic render (see :data:`BL_ArmatureObject.update`) - .. attribute:: rotation + .. attribute:: rotation_quaternion rotation of the bone relative to its parent expressed as a quaternion, read-write. @@ -4941,7 +4941,7 @@ Game Engine bge.types Module Changing this field has no immediate effect, the pose is updated when the armature is updated during the graphic render (see :data:`BL_ArmatureObject.update`) - .. attribute:: euler_rotation + .. attribute:: rotation_euler rotation of the bone relative to its parent expressed as a set of euler angles, read-write. |