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authorJoseph Eagar <joeedh@gmail.com>2010-09-04 09:31:25 +0400
committerJoseph Eagar <joeedh@gmail.com>2010-09-04 09:31:25 +0400
commitbb7339a7aec37bdb2ee8a21599e6c65b37ef1277 (patch)
tree6fb8da94c6e43098c606f768e722484b04b8645c /source/gameengine/PyDoc/bge.types.rst
parent37f2c8a64c3277f100ab084ef1bb3846bc7b2c62 (diff)
parent8a320974f1b3e6004db3b3ad64f97742f878cbee (diff)
merge with trunk at r31523
Diffstat (limited to 'source/gameengine/PyDoc/bge.types.rst')
-rw-r--r--source/gameengine/PyDoc/bge.types.rst4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/PyDoc/bge.types.rst b/source/gameengine/PyDoc/bge.types.rst
index e0ace6ad85b..028b4fa72f3 100644
--- a/source/gameengine/PyDoc/bge.types.rst
+++ b/source/gameengine/PyDoc/bge.types.rst
@@ -4927,7 +4927,7 @@ Game Engine bge.types Module
Changing this field has no immediate effect, the pose is updated when the armature is updated during the graphic render (see :data:`BL_ArmatureObject.update`)
- .. attribute:: rotation
+ .. attribute:: rotation_quaternion
rotation of the bone relative to its parent expressed as a quaternion, read-write.
@@ -4941,7 +4941,7 @@ Game Engine bge.types Module
Changing this field has no immediate effect, the pose is updated when the armature is updated during the graphic render (see :data:`BL_ArmatureObject.update`)
- .. attribute:: euler_rotation
+ .. attribute:: rotation_euler
rotation of the bone relative to its parent expressed as a set of euler angles, read-write.