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author | Dalai Felinto <dfelinto@gmail.com> | 2010-03-26 10:21:48 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2010-03-26 10:21:48 +0300 |
commit | 3925f58b6a9b0a2c49ce6d0e3534542a4975139b (patch) | |
tree | dae153bac06c8ba95f2e77a3a85904d5909c4d62 /source/gameengine/PyDoc | |
parent | ed035bca5a80f5088766947cb87c404df453e449 (diff) |
BGE: fix for [#21180] - missing min and max values in the API + mode fix (interval wasn't working)
of course it wasn't only a matter of adding the properties in the api :)
The code of validValueForIntervalProperty and modeChange are the same BUT in the future they shouldn't be, for I think it's fine to keep them as separated functions.
Bonus fix: Also we are now checking if the new mode is interval and update the range expression.
Diffstat (limited to 'source/gameengine/PyDoc')
-rw-r--r-- | source/gameengine/PyDoc/GameTypes.py | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/gameengine/PyDoc/GameTypes.py b/source/gameengine/PyDoc/GameTypes.py index cae1b875a1b..7ecae944324 100644 --- a/source/gameengine/PyDoc/GameTypes.py +++ b/source/gameengine/PyDoc/GameTypes.py @@ -5152,6 +5152,10 @@ class SCA_PropertySensor(SCA_ISensor): @type propName: string @ivar value: the value with which the sensor compares to the value of the property. @type value: string + @ivar min: the minimum value of the range used to evaluate the property when in interval mode. + @type min: string + @ivar max: the maximum value of the range used to evaluate the property when in interval mode. + @type max: string """ #{ Deprecated def getType(): |