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author | Benoit Bolsee <benoit.bolsee@online.be> | 2009-12-08 11:58:24 +0300 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2009-12-08 11:58:24 +0300 |
commit | d765068fca979efece01bf124141d4df56fca9ef (patch) | |
tree | d479a85fcfbee95432738a2f1c9348328d37cb24 /source/gameengine/PyDoc | |
parent | 2318886f7029cef4c0890d3ae9c56b86cc49d7ad (diff) |
BGE: add hitUV property to mouse focus sensor to return UV coordinates under mouse pointer. Useful for texture painting. More details in PyDoc.
Diffstat (limited to 'source/gameengine/PyDoc')
-rw-r--r-- | source/gameengine/PyDoc/GameTypes.py | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/gameengine/PyDoc/GameTypes.py b/source/gameengine/PyDoc/GameTypes.py index 27b4685ca14..ba22dbd4e8f 100644 --- a/source/gameengine/PyDoc/GameTypes.py +++ b/source/gameengine/PyDoc/GameTypes.py @@ -2414,6 +2414,10 @@ class KX_MouseFocusSensor(SCA_MouseSensor): @type hitPosition: list (vector of 3 floats) @ivar hitNormal: the worldspace normal from the face at point of intersection. @type hitNormal: list (normalized vector of 3 floats) + @ivar hitUV: the UV coordinates at the point of intersection. + If the object has no UV mapping, it returns [0,0]. + The UV coordinates are not normalized, they can be < 0 or > 1 depending on the UV mapping. + @type hitUV: list (vector of 2 floats) @ivar usePulseFocus: When enabled, moving the mouse over a different object generates a pulse. (only used when the 'Mouse Over Any' sensor option is set) @type usePulseFocus: bool """ |