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authorCampbell Barton <ideasman42@gmail.com>2009-04-04 19:54:07 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-04-04 19:54:07 +0400
commit04ef5a492af04fa9317245c7a843afed1cbd8252 (patch)
tree6fbfd929528c046d315660b5e9afac0132615355 /source/gameengine/PyDoc
parent9982217a727f2714808aafbb8f56eb959c25fed9 (diff)
Made KX_MeshProxy use PyAttributeDef. simplified getting the 'materials' attribute (no need to differentiate between types)
Added KX_GameObject 'meshes' attribute to replace getMesh(i)
Diffstat (limited to 'source/gameengine/PyDoc')
-rw-r--r--source/gameengine/PyDoc/KX_GameObject.py3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/gameengine/PyDoc/KX_GameObject.py b/source/gameengine/PyDoc/KX_GameObject.py
index 694fe02a7cc..12a395287b0 100644
--- a/source/gameengine/PyDoc/KX_GameObject.py
+++ b/source/gameengine/PyDoc/KX_GameObject.py
@@ -26,6 +26,9 @@ class KX_GameObject:
@type timeOffset: float
@ivar state: the game object's state bitmask.
@type state: int
+ @ivar meshes: a list of L{KX_MeshProxy} objects.
+ B{Note}: Changes to this list will not update the KX_GameObject
+ @type meshes: list
"""
def endObject(visible):
"""