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authorCampbell Barton <ideasman42@gmail.com>2009-06-16 11:16:51 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-06-16 11:16:51 +0400
commit2ecbe1c81cec6f537aa10829e94fbc451f9bc823 (patch)
treefeba81632819f672cc62b118b5f73e2e2193d2cf /source/gameengine/PyDoc
parent6efd2e643953b293aaf7ef0de50d08badd2f49a8 (diff)
BGE Py API
* Removed modules Expression and CValue, neither were ever available. * Added GameLogic.EvalExpression(exp) from the Expression module, evaluates an expression like the expression controller (not sure if this is really that useful since python is far more advanced). * resetting the original blend file path didint work (own fault == -> =) * Py3.x PyModule_Create didnt allow importing since it didn't add to sys.modules, Looks like they want us to use init-tab array, but this doesn't suit us since it needs to be setup before python is initialized. * Documented GameLogic.globalDict
Diffstat (limited to 'source/gameengine/PyDoc')
-rw-r--r--source/gameengine/PyDoc/GameLogic.py21
1 files changed, 18 insertions, 3 deletions
diff --git a/source/gameengine/PyDoc/GameLogic.py b/source/gameengine/PyDoc/GameLogic.py
index 3ec30a63c58..46f00fa7ea6 100644
--- a/source/gameengine/PyDoc/GameLogic.py
+++ b/source/gameengine/PyDoc/GameLogic.py
@@ -271,7 +271,7 @@ Documentation for the GameLogic Module.
@var KX_PARENT_REMOVE:
@var KX_PARENT_SET:
-@group Shader: MODELMATRIX*, MODELVIEWMATRIX*, VIEWMATRIX*, CAM_POS, CONSTANT_TIMER
+@group Shader: MODELMATRIX*, MODELVIEWMATRIX*, VIEWMATRIX*, CAM_POS, CONSTANT_TIMER, SHD_TANGENT
@var VIEWMATRIX:
@var VIEWMATRIX_INVERSE:
@var VIEWMATRIX_INVERSETRANSPOSE:
@@ -285,8 +285,8 @@ Documentation for the GameLogic Module.
@var MODELVIEWMATRIX_INVERSETRANSPOSE:
@var MODELVIEWMATRIX_TRANSPOSE:
@var CAM_POS: Current camera position
-@var CONSTANT_TIMER: Current camera position
-@var SHD_TANGENT: Current camera position
+@var CONSTANT_TIMER: User a timer for the uniform value.
+@var SHD_TANGENT: Not yet documented.
@group Blender Material: BL_*
@var BL_DST_ALPHA:
@@ -302,6 +302,13 @@ Documentation for the GameLogic Module.
@var BL_ZERO:
@group Deprecated: addActiveActuator
+
+@var globalDict: A dictionary that is saved between loading blend files so you can use
+ it to store inventory and other variables you want to store between
+ scenes and blend files. It can also be written to a file and loaded
+ later on with the game load/save actuators.
+ note: only python built in types such as int/string/bool/float/tuples/lists
+ can be saved, GameObjects, Actuators etc will not work as expectred.
"""
import GameTypes
@@ -441,6 +448,14 @@ def setPhysicsTicRate(ticrate):
@type ticrate: float
"""
+def EvalExpression(text):
+ """
+ Evaluate the string as an expression, similar to the expression controller logic brick.
+ @param text: The expression to evaluate.
+ @type text: string
+ @return: The result of the expression. The type depends on the expression.
+ """
+
#{ Utility functions
def getAverageFrameRate():
"""