diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-05-02 08:53:01 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-05-02 08:53:01 +0400 |
commit | 41f42099acba137bbc6411341819fa1c8cd6d769 (patch) | |
tree | 6b2b514ddd928720587a6db0ea2e7c4c3a69960b /source/gameengine/PyDoc | |
parent | ef20036b847396940de475c16e364661690c63a7 (diff) |
BGE Py API patch from Mitchell Stokes, add distance attribute to the radar sensor, dont use 'continue' because its a python keyword.
removed (ssizeobjargproc) it breaks py2.3
Diffstat (limited to 'source/gameengine/PyDoc')
-rw-r--r-- | source/gameengine/PyDoc/BL_ActionActuator.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/PyDoc/BL_ActionActuator.py b/source/gameengine/PyDoc/BL_ActionActuator.py index 480681dc14a..455f83d5ce7 100644 --- a/source/gameengine/PyDoc/BL_ActionActuator.py +++ b/source/gameengine/PyDoc/BL_ActionActuator.py @@ -29,7 +29,7 @@ class BL_ActionActuator(SCA_IActuator): @type blendTime: float @ivar type: The operation mode of the actuator. KX_ACTIONACT_PLAY, KX_ACTIONACT_PROPERTY, KX_ACTIONACT_FLIPPER, KX_ACTIONACT_LOOPSTOP, KX_ACTIONACT_LOOPEND @type type: integer - @ivar continue: The actions continue option, True or False. + @ivar useContinue: The actions continue option, True or False. When True, the action will always play from where last left off, otherwise negative events to this actuator will reset it to its start frame. @type: boolean |