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authorCampbell Barton <ideasman42@gmail.com>2009-05-02 08:53:01 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-05-02 08:53:01 +0400
commit41f42099acba137bbc6411341819fa1c8cd6d769 (patch)
tree6b2b514ddd928720587a6db0ea2e7c4c3a69960b /source/gameengine/PyDoc
parentef20036b847396940de475c16e364661690c63a7 (diff)
BGE Py API patch from Mitchell Stokes, add distance attribute to the radar sensor, dont use 'continue' because its a python keyword.
removed (ssizeobjargproc) it breaks py2.3
Diffstat (limited to 'source/gameengine/PyDoc')
-rw-r--r--source/gameengine/PyDoc/BL_ActionActuator.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/PyDoc/BL_ActionActuator.py b/source/gameengine/PyDoc/BL_ActionActuator.py
index 480681dc14a..455f83d5ce7 100644
--- a/source/gameengine/PyDoc/BL_ActionActuator.py
+++ b/source/gameengine/PyDoc/BL_ActionActuator.py
@@ -29,7 +29,7 @@ class BL_ActionActuator(SCA_IActuator):
@type blendTime: float
@ivar type: The operation mode of the actuator. KX_ACTIONACT_PLAY, KX_ACTIONACT_PROPERTY, KX_ACTIONACT_FLIPPER, KX_ACTIONACT_LOOPSTOP, KX_ACTIONACT_LOOPEND
@type type: integer
- @ivar continue: The actions continue option, True or False.
+ @ivar useContinue: The actions continue option, True or False.
When True, the action will always play from where last left off,
otherwise negative events to this actuator will reset it to its start frame.
@type: boolean