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author | Benoit Bolsee <benoit.bolsee@online.be> | 2009-04-01 12:59:36 +0400 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2009-04-01 12:59:36 +0400 |
commit | 48e4a4834092a8772141e6240e5e70d67110f126 (patch) | |
tree | 3def4fda774b7c9e4fac7320fbed3fd0165e589a /source/gameengine/PyDoc | |
parent | 1e2f736d3a1813742e77373beb461a8b6645ac32 (diff) |
BGE API cleanup: ReplaceMeshActuator mesh attributes now returns a KX_MeshProxy. Fix a bug in KX_MeshProxy where the Python type was not set right.
Diffstat (limited to 'source/gameengine/PyDoc')
-rw-r--r-- | source/gameengine/PyDoc/KX_SCA_ReplaceMeshActuator.py | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/PyDoc/KX_SCA_ReplaceMeshActuator.py b/source/gameengine/PyDoc/KX_SCA_ReplaceMeshActuator.py index 1faf215ed56..1013dd53cb9 100644 --- a/source/gameengine/PyDoc/KX_SCA_ReplaceMeshActuator.py +++ b/source/gameengine/PyDoc/KX_SCA_ReplaceMeshActuator.py @@ -57,9 +57,9 @@ class KX_SCA_ReplaceMeshActuator(SCA_IActuator): C{ERROR: GameObject I{OBName} ReplaceMeshActuator I{ActuatorName} without object} Properties: - @ivar mesh: the name of the mesh that will replace the current one + @ivar mesh: L{KX_MeshProxy} or the name of the mesh that will replace the current one Set to None to disable actuator - @type mesh: string or None if no mesh is set + @type mesh: L{KX_MeshProxy} or None if no mesh is set """ def setMesh(name): """ |