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author | Benoit Bolsee <benoit.bolsee@online.be> | 2008-09-10 02:40:10 +0400 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2008-09-10 02:40:10 +0400 |
commit | 74ab278d46bd3784da769d3e3460750ad279cf02 (patch) | |
tree | ef00da7c105ed4edb5d7187db01cb0c34775c84e /source/gameengine/PyDoc | |
parent | aa10e1b11eca50503b0b52f0723f698f0527822f (diff) |
BGE bug #17549: fix crash on removeParent() with static mesh. Fix scaling bug on setParent(). Add python setWorldPosition() to allow setting object position in world coordinate regardless if it is a root or a child object.
Diffstat (limited to 'source/gameengine/PyDoc')
-rw-r--r-- | source/gameengine/PyDoc/KX_GameObject.py | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/source/gameengine/PyDoc/KX_GameObject.py b/source/gameengine/PyDoc/KX_GameObject.py index 9729b14a43f..ff9b4ffc95b 100644 --- a/source/gameengine/PyDoc/KX_GameObject.py +++ b/source/gameengine/PyDoc/KX_GameObject.py @@ -58,7 +58,16 @@ class KX_GameObject: """ def setPosition(pos): """ - Sets the game object's position. + Sets the game object's position. + Global coordinates for root object, local for child objects. + + + @type pos: [x, y, z] + @param pos: the new position, in local coordinates. + """ + def setWorldPosition(pos): + """ + Sets the game object's position in world coordinates regardless if the object is root or child. @type pos: [x, y, z] @param pos: the new position, in world coordinates. |