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authorCampbell Barton <ideasman42@gmail.com>2009-04-10 02:15:26 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-04-10 02:15:26 +0400
commitac45472a1707934573a12d629a21a81c3ed409ba (patch)
tree4f32be22a7959c8db8c99d9f642e6071fc73420c /source/gameengine/PyDoc
parentb0cca7de267f84768ee1eba0955373a24b661aad (diff)
BGE Bugfix
The End key didn't work work at all for the keyboard sensor. Removed getEventList() since it was added since 2.48a release.
Diffstat (limited to 'source/gameengine/PyDoc')
-rw-r--r--source/gameengine/PyDoc/SCA_KeyboardSensor.py9
1 files changed, 0 insertions, 9 deletions
diff --git a/source/gameengine/PyDoc/SCA_KeyboardSensor.py b/source/gameengine/PyDoc/SCA_KeyboardSensor.py
index 93a09acafcf..8abb1fda762 100644
--- a/source/gameengine/PyDoc/SCA_KeyboardSensor.py
+++ b/source/gameengine/PyDoc/SCA_KeyboardSensor.py
@@ -31,15 +31,6 @@ class SCA_KeyboardSensor(SCA_ISensor):
@type events: list [[keycode, status], ...]
"""
- def getEventList():
- """
- Get a list of pressed keys that have either been pressed, or just released, or are active this frame.
-
- B{DEPRECATED: Use the "events" property instead}.
-
- @rtype: list of key status. [[keycode, status]]
- @return: A list of keyboard events
- """
def getKeyStatus(keycode):
"""