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authorBenoit Bolsee <benoit.bolsee@online.be>2009-04-10 01:15:44 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2009-04-10 01:15:44 +0400
commitb0cca7de267f84768ee1eba0955373a24b661aad (patch)
treeb416ea7dbac52bd9ba8cc93c8d49f755b693dae4 /source/gameengine/PyDoc
parent09a5ffdf07677016b4e8eae8df02c47cd94ca6d8 (diff)
BGE API cleanup: StateActuator.
Diffstat (limited to 'source/gameengine/PyDoc')
-rw-r--r--source/gameengine/PyDoc/KX_SoundActuator.py3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/gameengine/PyDoc/KX_SoundActuator.py b/source/gameengine/PyDoc/KX_SoundActuator.py
index 383b45e6eb9..37ae3c6640d 100644
--- a/source/gameengine/PyDoc/KX_SoundActuator.py
+++ b/source/gameengine/PyDoc/KX_SoundActuator.py
@@ -7,7 +7,8 @@ class KX_SoundActuator(SCA_IActuator):
Sound Actuator.
The L{startSound()}, L{pauseSound()} and L{stopSound()} do not require
- the actuator to be activated - they act instantly.
+ the actuator to be activated - they act instantly provided that the actuator has
+ been activated once at least.
@ivar filename: Sets the filename of the sound this actuator plays.
@type filename: string