Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2009-05-23 07:19:47 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-05-23 07:19:47 +0400
commitcfa2b4f0a5530e0cdda09d466fff267ad9e7eccc (patch)
treef42013abc3e6c208f4be1d3f6476852d063673aa /source/gameengine/PyDoc
parent89049782dea9ce6ffc0a9de2cb95db4a448db05d (diff)
[#18802] BGE conversion script: more attributes; updated GameTypes.py
Patch from Alex Fraser (z0r) - All attributes in the conversion map have been checked against the docs. More ambiguities have been resolved. - Added option to convert all text buffers in Blender. - Updated GameTypes.py: there were inconsistencies. The script works well (causes no errors) with 0_FPS_Template.blend and vehicle_demo.blend from the physics-2.43-physics-testfiles pack. Caveats: - Conversions were checked against other deprecated attributes. I may have missed some cases where a deprecated attribute has the same name as a non-deprecated attribute. I did catch a few though. - As with the last version, the conversion is purely text-based and doesn't compile the code. It's easy to create a script that would break on conversion. Still, it should get you 90% of the way to a converted script.
Diffstat (limited to 'source/gameengine/PyDoc')
-rw-r--r--source/gameengine/PyDoc/GameTypes.py52
1 files changed, 31 insertions, 21 deletions
diff --git a/source/gameengine/PyDoc/GameTypes.py b/source/gameengine/PyDoc/GameTypes.py
index 3f9b627247f..a7ad29d5cfa 100644
--- a/source/gameengine/PyDoc/GameTypes.py
+++ b/source/gameengine/PyDoc/GameTypes.py
@@ -2561,6 +2561,7 @@ class KX_NetworkMessageActuator(SCA_IActuator):
@ivar usePropBody: Send a property instead of a regular body message.
@type usePropBody: boolean
"""
+#{Deprecated
def setToPropName(name):
"""
Messages will only be sent to objects with the given property name.
@@ -2592,6 +2593,7 @@ class KX_NetworkMessageActuator(SCA_IActuator):
@param body: if the body type is True, this is the name of the property to send.
if the body type is False, this is the text to send.
"""
+#}
class KX_NetworkMessageSensor(SCA_ISensor):
"""
@@ -2609,8 +2611,7 @@ class KX_NetworkMessageSensor(SCA_ISensor):
@ivar bodies: The list of message bodies received. (Read-only)
@type bodies: list of strings
"""
-
-
+#{ Deprecated
def setSubjectFilterText(subject):
"""
Change the message subject text that this sensor is listening to.
@@ -2648,6 +2649,7 @@ class KX_NetworkMessageSensor(SCA_ISensor):
@deprecated: Use the L{subjects} attribute instead.
@rtype: list
"""
+#}
class KX_ObjectActuator(SCA_IActuator):
"""
@@ -3431,8 +3433,7 @@ class KX_RadarSensor(KX_NearSensor):
KX_RADAR_AXIS_POS_X, KX_RADAR_AXIS_POS_Y, KX_RADAR_AXIS_POS_Z,
KX_RADAR_AXIS_NEG_X, KX_RADAR_AXIS_NEG_Y, KX_RADAR_AXIS_NEG_Z
"""
-
-
+#{Deprecated
#--The following methods are deprecated, please use properties instead.
def getConeOrigin():
"""
@@ -3450,6 +3451,7 @@ class KX_RadarSensor(KX_NearSensor):
@deprecated: Use the L{coneTarget} property.
@rtype: list [x, y, z]
"""
+#}
def getConeHeight():
"""
@@ -3521,7 +3523,7 @@ class KX_SCA_AddObjectActuator(SCA_IActuator):
@type object: KX_GameObject or None
@ivar objectLastCreated: the last added object from this actuator (read-only).
@type objectLastCreated: KX_GameObject or None
- @ivar time: the lifetime of added objects, in frames.
+ @ivar time: the lifetime of added objects, in frames. Set to 0 to disable automatic deletion.
@type time: integer
@ivar linearVelocity: the initial linear velocity of added objects.
@type linearVelocity: list [vx, vy, vz]
@@ -3535,6 +3537,7 @@ class KX_SCA_AddObjectActuator(SCA_IActuator):
C{ERROR: GameObject I{OBName} has a AddObjectActuator I{ActuatorName} without object (in 'nonactive' layer)}
"""
+#{Deprecated
def setObject(object):
"""
Sets the game object to add.
@@ -3622,6 +3625,7 @@ class KX_SCA_AddObjectActuator(SCA_IActuator):
@rtype: L{KX_GameObject}
@return: A L{KX_GameObject} or None if no object has been created.
"""
+#}
def instantAddObject():
"""
Returns the last object created by this actuator. The object can then be accessed from L{objectLastCreated}.
@@ -3920,32 +3924,31 @@ class KX_SoundActuator(SCA_IActuator):
the actuator to be activated - they act instantly provided that the actuator has
been activated once at least.
- @ivar fileName: Sets the filename of the sound this actuator plays.
+ @ivar fileName: The filename of the sound this actuator plays.
@type fileName: string
- @ivar volume: Sets the volume (gain) of the sound.
+ @ivar volume: The volume (gain) of the sound.
@type volume: float
- @ivar pitch: Sets the pitch of the sound.
+ @ivar pitch: The pitch of the sound.
@type pitch: float
- @ivar rollOffFactor: Sets the roll off factor. Rolloff defines the rate of attenuation as the sound gets further away.
+ @ivar rollOffFactor: The roll off factor. Rolloff defines the rate of attenuation as the sound gets further away.
@type rollOffFactor: float
- @ivar looping: Sets the loop mode of the actuator.
+ @ivar looping: The loop mode of the actuator.
@type looping: integer
- @ivar position: Sets the position of the sound.
+ @ivar position: The position of the sound as a list: [x, y, z].
@type position: float array
- @ivar velocity: Sets the speed of the sound; The speed of the sound alter the pitch.
+ @ivar velocity: The velocity of the emitter as a list: [x, y, z]. The relative velocity to the observer determines the pitch. List of 3 floats: [x, y, z].
@type velocity: float array
- @ivar orientation: Sets the orientation of the sound. When setting the orientation you can
- also use quaternion [float,float,float,float] or euler angles [float,float,float]
+ @ivar orientation: The orientation of the sound. When setting the orientation you can also use quaternion [float,float,float,float] or euler angles [float,float,float]
@type orientation: 3x3 matrix [[float]]
- @ivar mode: Sets the operation mode of the actuator. You can use one of the following constant:
+ @ivar mode: The operation mode of the actuator. You can use one of the following constants:
- KX_SOUNDACT_PLAYSTOP (1)
- KX_SOUNDACT_PLAYEND (2)
- KX_SOUNDACT_LOOPSTOP (3)
@@ -4057,7 +4060,7 @@ class KX_SoundActuator(SCA_IActuator):
"""
Sets the position this sound will come from.
- @deprecated: Use the L{localPosition} attribute instead.
+ @deprecated: Use the L{position} attribute instead.
@type x: float
@param x: The x coordinate of the sound.
@type y: float
@@ -4605,6 +4608,7 @@ class SCA_ActuatorSensor(SCA_ISensor):
@ivar actuator: the name of the actuator that the sensor is monitoring.
@type actuator: string
"""
+#{Deprecated
def getActuator():
"""
Return the Actuator with which the sensor operates.
@@ -4621,6 +4625,7 @@ class SCA_ActuatorSensor(SCA_ISensor):
@param name: actuator name
@type name: string
"""
+#}
class SCA_AlwaysSensor(SCA_ISensor):
"""
@@ -4649,6 +4654,7 @@ class SCA_DelaySensor(SCA_ISensor):
@ivar repeat: 1 if the OFF-ON cycle should be repeated indefinately, 0 if it should run once.
@type repeat: integer
"""
+#{Deprecated
def setDelay(delay):
"""
Set the initial delay before the positive trigger.
@@ -4695,6 +4701,7 @@ class SCA_DelaySensor(SCA_ISensor):
@deprecated: Use the L{repeat} attribute instead.
@rtype: KX_TRUE or KX_FALSE
"""
+#}
class SCA_JoystickSensor(SCA_ISensor):
"""
@@ -4748,6 +4755,7 @@ class SCA_JoystickSensor(SCA_ISensor):
@type buttonIndex: integer
@rtype: bool
"""
+#{Deprecated
def getIndex():
"""
Returns the joystick index to use (from 1 to 8).
@@ -4786,7 +4794,7 @@ class SCA_JoystickSensor(SCA_ISensor):
"""
Returns the state of the joysticks axis. See differs to L{getAxis()<SCA_JoystickSensor.getAxis>} returning the current state of the joystick.
- @deprecated: Use the L{axisSingle} attribute instead.
+ @deprecated: Use the L{axisValues} attribute instead.
@rtype: list
@return: 4 values, each spesifying the value of an axis between -32767 and 32767 depending on how far the axis is pushed, 0 for nothing.
@@ -4876,6 +4884,7 @@ class SCA_JoystickSensor(SCA_ISensor):
@deprecated: Use the L{connected} attribute instead.
@rtype: bool
"""
+#}
class SCA_KeyboardSensor(SCA_ISensor):
"""
@@ -4917,7 +4926,7 @@ class SCA_KeyboardSensor(SCA_ISensor):
@param keycode: The code that represents the key you want to get the state of
"""
- #--The following methods are DEPRECATED--
+#{Deprecated
def getKey():
"""
Returns the key code this sensor is looking for.
@@ -4981,6 +4990,7 @@ class SCA_KeyboardSensor(SCA_ISensor):
@deprecated: Use the L{events} attribute instead.
@rtype: list of key status. [[keycode, status]]
"""
+#}
class SCA_NANDController(SCA_IController):
"""
@@ -5023,7 +5033,7 @@ class SCA_PropertyActuator(SCA_IActuator):
If there is no property of this name, the call is ignored.
- @deprecated: Use the L{property} attribute instead.
+ @deprecated: Use the L{propName} attribute instead.
@type prop: string
@param prop: The name of the property to set.
"""
@@ -5031,7 +5041,7 @@ class SCA_PropertyActuator(SCA_IActuator):
"""
Returns the name of the property on which to operate.
- @deprecated: Use the L{property} attribute instead.
+ @deprecated: Use the L{propName} attribute instead.
@rtype: string
"""
def setValue(value):
@@ -5132,7 +5142,7 @@ class SCA_PythonController(SCA_IController):
Properties:
@ivar script: the Python script this controller executes
- @type script: string, read-only
+ @type script: string
@group Deprecated: getScript, setScript
"""