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author | Benoit Bolsee <benoit.bolsee@online.be> | 2008-08-04 01:59:36 +0400 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2008-08-04 01:59:36 +0400 |
commit | ae762bec91a75a3e66ac7876bb4f0eb23472f7e4 (patch) | |
tree | 072dcc9fcb2cd75f7c881110ad61e787dd1b62b8 /source/gameengine/PyDoc | |
parent | df2364ab1a4ad4e09a3870c622d4e41099870e34 (diff) |
BGE patch #17398 approved: implementation of BGE method getVectTo().
Diffstat (limited to 'source/gameengine/PyDoc')
-rw-r--r-- | source/gameengine/PyDoc/KX_GameObject.py | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/source/gameengine/PyDoc/KX_GameObject.py b/source/gameengine/PyDoc/KX_GameObject.py index 8f17cf26f15..a5ba5b1d634 100644 --- a/source/gameengine/PyDoc/KX_GameObject.py +++ b/source/gameengine/PyDoc/KX_GameObject.py @@ -253,6 +253,16 @@ class KX_GameObject: @type other: L{KX_GameObject} or list [x, y, z] @rtype: float """ + def getVectTo(other): + """ + Returns the vector and the distance to another object or point. + The vector is normalized unless the distance is 0, in which a NULL vector is returned. + + @param other: a point or another L{KX_GameObject} to get the vector and distance to. + @type other: L{KX_GameObject} or list [x, y, z] + @rtype: 3-tuple (float, 3-tuple (x,y,z), 3-tuple (x,y,z)) + @return: (distance, globalVector(3), localVector(3)) + """ def rayCastTo(other,dist,prop): """ Look towards another point/object and find first object hit within dist that matches prop. |