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authorCampbell Barton <ideasman42@gmail.com>2009-08-25 16:43:25 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-08-25 16:43:25 +0400
commit33e2d118bcc8d8301144cd90e7896175ae14d141 (patch)
treed1cd39b8c1653feb49ea81f271514e6c66f35f91 /source/gameengine/PyDoc
parent9dff2ad3d043de606dbc744cd13c11e1ef76e00b (diff)
removing GameLogic.EvalExpression(),
unlikely anyone will miss it, was only accessible in 2.49, invalid expressions would crash, valid ones leak memory.
Diffstat (limited to 'source/gameengine/PyDoc')
-rw-r--r--source/gameengine/PyDoc/GameLogic.py8
1 files changed, 0 insertions, 8 deletions
diff --git a/source/gameengine/PyDoc/GameLogic.py b/source/gameengine/PyDoc/GameLogic.py
index 46f00fa7ea6..5d9b17316be 100644
--- a/source/gameengine/PyDoc/GameLogic.py
+++ b/source/gameengine/PyDoc/GameLogic.py
@@ -448,14 +448,6 @@ def setPhysicsTicRate(ticrate):
@type ticrate: float
"""
-def EvalExpression(text):
- """
- Evaluate the string as an expression, similar to the expression controller logic brick.
- @param text: The expression to evaluate.
- @type text: string
- @return: The result of the expression. The type depends on the expression.
- """
-
#{ Utility functions
def getAverageFrameRate():
"""