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author | Campbell Barton <ideasman42@gmail.com> | 2009-05-07 18:53:40 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-05-07 18:53:40 +0400 |
commit | f590ffdadc0dceac9d37d30dc565ca083c3c7fca (patch) | |
tree | 44112f23b693d9b8472da7055b0953650732656a /source/gameengine/PyDoc | |
parent | 42557f90bd16771a5c6437dbfb3952527df7fb1a (diff) |
[#18645] Texture painting smudge brush darkens images - 2.49RC1
not fixed but the problem is now less bad when projection painting, bilinear interpolation was rounding down.
- added gameOb.attrDict to get the internal gameObject dict.
- mesh.getVertex wasnt setting an exception.
Diffstat (limited to 'source/gameengine/PyDoc')
-rw-r--r-- | source/gameengine/PyDoc/KX_GameObject.py | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/PyDoc/KX_GameObject.py b/source/gameengine/PyDoc/KX_GameObject.py index 2688de0d018..0f9bfea98f3 100644 --- a/source/gameengine/PyDoc/KX_GameObject.py +++ b/source/gameengine/PyDoc/KX_GameObject.py @@ -79,6 +79,8 @@ class KX_GameObject(SCA_IObject): - note: This attribute is experemental and may be removed (but probably wont be). - note: Changes to this list will not update the KX_GameObject. @type actuators: list + @ivar attrDict: get the objects internal python attribute dictionary for direct (faster) access. + @type attrDict: dict @group Deprecated: getPosition, setPosition, setWorldPosition, getOrientation, setOrientation, getState, setState, getParent, getVisible, getMass, getMesh """ def endObject(): |