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authorCampbell Barton <ideasman42@gmail.com>2010-01-31 00:59:20 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-01-31 00:59:20 +0300
commit1943a73439f04f65d721c8e58270d29498ff6b96 (patch)
tree1eccd79f2755fe7bd8ac7679a6ff80811a641955 /source/gameengine/PyDoc
parent25eb46810f288c77126b3f5c3b2a970936bf199a (diff)
rename game object obcolor to color
Diffstat (limited to 'source/gameengine/PyDoc')
-rw-r--r--source/gameengine/PyDoc/GameTypes.py2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/PyDoc/GameTypes.py b/source/gameengine/PyDoc/GameTypes.py
index 390fb357761..61b95e70c0b 100644
--- a/source/gameengine/PyDoc/GameTypes.py
+++ b/source/gameengine/PyDoc/GameTypes.py
@@ -1529,6 +1529,8 @@ class KX_GameObject(SCA_IObject):
@ivar visible: visibility flag.
- note: Game logic will still run for invisible objects.
@type visible: boolean
+ @ivar color: The object color of the object
+ @type color: list [r, g, b, a]
@ivar occlusion: occlusion capability flag.
@type occlusion: boolean
@ivar position: The object's position.