Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBenoit Bolsee <benoit.bolsee@online.be>2010-03-29 00:15:45 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2010-03-29 00:15:45 +0400
commit41425c1aa49bdfe31e2568198807d66f8fff5070 (patch)
treebf27a29d2fdd538e3a6fd154fd0b38ce272e24bf /source/gameengine/PyDoc
parent9792d39ab42ffe33d4fec7918cf59c3072f40522 (diff)
VideoTexture: more PyDoc.
Diffstat (limited to 'source/gameengine/PyDoc')
-rw-r--r--source/gameengine/PyDoc/VideoTexture.py48
1 files changed, 31 insertions, 17 deletions
diff --git a/source/gameengine/PyDoc/VideoTexture.py b/source/gameengine/PyDoc/VideoTexture.py
index 8f8ad28e32e..73809a7a15c 100644
--- a/source/gameengine/PyDoc/VideoTexture.py
+++ b/source/gameengine/PyDoc/VideoTexture.py
@@ -23,15 +23,15 @@ The principle is simple: first you identify a texture on an existing object usin
the L{materialID} function, then you create a new texture with dynamic content
and swap the two textures in the GPU.
The GE is not aware of the substitution and continues to display the object as always,
-except that you are now in control of the texture. At the end, the new texture is
-deleted and the old texture restored.
+except that you are now in control of the texture. When the texture object is deleted,
+the new texture is deleted and the old texture restored.
Example:
import VideoTexture
import GameLogic
contr = GameLogic.getCurrentController()
- obj = contr.getOwner()
+ obj = contr.owner
# the creation of the texture must be done once: save the
# texture object in an attribute of GameLogic module makes it persistent
@@ -62,13 +62,20 @@ def getLastError():
@rtype: string
"""
-def imageToArray(image):
+def imageToArray(image,mode):
"""
- Returns a string corresponding to the current image stored in a texture source object
+ Returns a BGL.buffer corresponding to the current image stored in a texture source object
@param image: Image source object.
@type image: object of type L{VideoFFmpeg}, L{ImageFFmpeg}, L{ImageBuff}, L{ImageMix}, L{ImageRender}, L{ImageMirror} or L{ImageViewport}
- @rtype: string representing the image, 4 bytes per pixel in the RGBA order, line per line, starting from the bottom of the image.
+ @param mode: optional argument representing the pixel format.
+ You can use the characters R, G, B for the 3 color channels, A for the alpha channel,
+ 0 to force a fixed 0 color channel and 1 to force a fixed 255 color channel.
+ Example: "BGR" will return 3 bytes per pixel with the Blue, Green and Red channels in that order.
+ "RGB1" will return 4 bytes per pixel with the Red, Green, Blue channels in that order and the alpha channel forced to 255.
+ The default mode is "RGBA".
+ @type mode: string
+ @rtype: BGL.buffer object representing the image as one dimensional array of bytes of size (pixel_size*width*height), line by line starting from the bottom of the image. The pixel size and format is determined by the mode parameter.
"""
def materialID(object,name):
"""
@@ -80,7 +87,7 @@ def materialID(object,name):
position of the texture stack. name can also have MA prefix if you want to identify
the texture by material. In that case the material must have a texture channel in first
position.
- If the object has no material that matches name, it generates a runtime error. Use try/catch to catch the exception.
+ If the object has no material that matches name, it generates a runtime error. Use try/except to catch the exception.
Ex: VideoTexture.materialID(obj, 'IMvideo.png')
@@ -90,17 +97,22 @@ def materialID(object,name):
@type name: string
@rtype: integer
"""
-def setLogFile():
+def setLogFile(filename):
"""
- Does something
-
- @rtype:
+ Sets the name of a text file in which runtime error messages will be written, in addition to the printing
+ of the messages on the Python console. Only the runtime errors specific to the VideoTexture module
+ are written in that file, ordinary runtime time errors are not written.
+
+ @param filename: name of error log file
+ @type filename: string
+ @rtype: integer
"""
def FilterBGR24():
"""
- Does something
+ Returns a new input filter object to be used with L{ImageBuff} object when the image passed
+ to the ImageBuff.load() function has the 3-bytes pixel format BGR.
- @rtype:
+ @rtype: object of type FilterBGR24
"""
def FilterBlueScreen():
"""
@@ -134,15 +146,17 @@ def FilterNormal():
"""
def FilterRGB24():
"""
- Does something
+ Returns a new input filter object to be used with L{ImageBuff} object when the image passed
+ to the ImageBuff.load() function has the 3-bytes pixel format RBG.
- @rtype:
+ @rtype: object of type FilterRGB24
"""
def FilterRGBA32():
"""
- Does something
+ Returns a new input filter object to be used with L{ImageBuff} object when the image passed
+ to the ImageBuff.load() function has the 4-bytes pixel format RGBA.
- @rtype:
+ @rtype: object of type FilterRGBA32
"""
def ImageBuff():
"""