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authorCampbell Barton <ideasman42@gmail.com>2010-04-11 18:22:27 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-04-11 18:22:27 +0400
commit67cfc427eefdefc003ba53db9ca7cf6f4633c252 (patch)
tree43c56a3f29f58ed97f7064b0619bb7d53cee8674 /source/gameengine/PyDoc
parent4d2bc9f907d312ef86ad340abdee5ea1dadff94b (diff)
PyAPI
- added new mathutils.Color() type, use with rna so we can do for eg: material.diffuse_color.r = 1.0 # also has hsv access material.diffuse_color.s = 0.6 - made Mathutils and Geometry module names lowercase.
Diffstat (limited to 'source/gameengine/PyDoc')
-rw-r--r--source/gameengine/PyDoc/API_intro.py2
-rw-r--r--source/gameengine/PyDoc/GameTypes.py4
2 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/PyDoc/API_intro.py b/source/gameengine/PyDoc/API_intro.py
index abc8c83855b..097abbfbf1a 100644
--- a/source/gameengine/PyDoc/API_intro.py
+++ b/source/gameengine/PyDoc/API_intro.py
@@ -26,7 +26,7 @@ The Blender Game Engine Python API Reference
These modules have no GameEngine specific functionality but are useful in many cases.
- - L{Mathutils}
+ - L{mathutils}
- L{Geometry}
- L{BGL}
diff --git a/source/gameengine/PyDoc/GameTypes.py b/source/gameengine/PyDoc/GameTypes.py
index 7045e6cb88e..839f228c3d5 100644
--- a/source/gameengine/PyDoc/GameTypes.py
+++ b/source/gameengine/PyDoc/GameTypes.py
@@ -1670,7 +1670,7 @@ class KX_GameObject(SCA_IObject):
@deprecated: use L{localOrientation}
@type orn: 3x3 rotation matrix, or Quaternion.
@param orn: a rotation matrix specifying the new rotation.
- @note: When using this matrix with Blender.Mathutils.Matrix() types, it will need to be transposed.
+ @note: When using this matrix with Blender.mathutils.Matrix() types, it will need to be transposed.
"""
def alignAxisToVect(vect, axis, factor):
"""
@@ -1704,7 +1704,7 @@ class KX_GameObject(SCA_IObject):
@deprecated: use L{worldOrientation}
@rtype: 3x3 rotation matrix
@return: The game object's rotation matrix
- @note: When using this matrix with Blender.Mathutils.Matrix() types, it will need to be transposed.
+ @note: When using this matrix with Blender.mathutils.Matrix() types, it will need to be transposed.
"""
def applyMovement(movement, local = 0):
"""