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author | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2005-04-23 16:25:21 +0400 |
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committer | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2005-04-23 16:25:21 +0400 |
commit | 0dcba86c6b631a31eadb5e8805c5c94222559e25 (patch) | |
tree | 06ab18aaeed6567bd4af7696d83f847adf5249bb /source/gameengine/PyDoc | |
parent | 10acf20645729d7c06eec1b091a0bf21417d613f (diff) |
Added the docs & use Python booleans for physics reinstance.
Diffstat (limited to 'source/gameengine/PyDoc')
-rw-r--r-- | source/gameengine/PyDoc/KX_MeshProxy.py | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/source/gameengine/PyDoc/KX_MeshProxy.py b/source/gameengine/PyDoc/KX_MeshProxy.py index f93cd5c1f7b..e43fa3598f0 100644 --- a/source/gameengine/PyDoc/KX_MeshProxy.py +++ b/source/gameengine/PyDoc/KX_MeshProxy.py @@ -95,4 +95,16 @@ class KX_MeshProxy: @rtype: L{KX_VertexProxy} @return: a vertex object. """ + def reinstancePhysicsMesh(): + """ + Updates the physics system with the changed mesh. + + A mesh must have only one material with collision flags, + and have all collision primitives in one vertex array (ie. < 65535 verts) and + be either a polytope or polyheder mesh. If you don't get a warning in the + console when the collision type is polytope, the mesh is suitable for reinstance. + + @rtype: boolean + @return: True if reinstance succeeded, False if it failed. + """ |