diff options
author | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-12-29 04:39:34 +0300 |
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committer | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-12-29 04:39:34 +0300 |
commit | 183ee861e8e3e6f9fdf3b204414e7704fd5d1435 (patch) | |
tree | 7432984bfea53ccc7481e7778f59e156908ceec3 /source/gameengine/PyDoc | |
parent | 8e5ef105aed627fc81c4fd0cb8f2fd045b471cfa (diff) |
PyDoc updates
Diffstat (limited to 'source/gameengine/PyDoc')
-rw-r--r-- | source/gameengine/PyDoc/GameLogic.py | 3 | ||||
-rw-r--r-- | source/gameengine/PyDoc/Makefile | 2 | ||||
-rw-r--r-- | source/gameengine/PyDoc/WhatsNew.py | 6 |
3 files changed, 9 insertions, 2 deletions
diff --git a/source/gameengine/PyDoc/GameLogic.py b/source/gameengine/PyDoc/GameLogic.py index 09780c94e83..fcfd8bfc4eb 100644 --- a/source/gameengine/PyDoc/GameLogic.py +++ b/source/gameengine/PyDoc/GameLogic.py @@ -72,6 +72,9 @@ Documentation for the GameLogic Module. - L{SCA_PropertyActuator} - L{SCA_RandomActuator} + Most logic brick's methods are accessors for the properties available in the logic buttons. + Consult the logic bricks documentation for more information on how each logic brick works. + There are also methods to access the current L{KX_Scene}:: # Get the current scene scene = GameLogic.getCurrentScene() diff --git a/source/gameengine/PyDoc/Makefile b/source/gameengine/PyDoc/Makefile index cddd1418411..7861894ddec 100644 --- a/source/gameengine/PyDoc/Makefile +++ b/source/gameengine/PyDoc/Makefile @@ -5,7 +5,7 @@ TARGETS:=$(SOURCES:.py=.html) PYDOC=/usr/lib/python2.2/pydoc.py all: $(SOURCES) - epydoc -o BPY_GE_234 --url "http://www.blender.org" -t GameLogic.py \ + epydoc -o BPY_GE_236 --url "http://www.blender.org" -t GameLogic.py \ -n "Blender GameEngine" --no-private --no-frames \ $(shell ls *.py ) diff --git a/source/gameengine/PyDoc/WhatsNew.py b/source/gameengine/PyDoc/WhatsNew.py index b53e71aa884..883c51dd16d 100644 --- a/source/gameengine/PyDoc/WhatsNew.py +++ b/source/gameengine/PyDoc/WhatsNew.py @@ -5,11 +5,15 @@ New Python Functionality in this Version of Blender This document lists what has been changed in the Game Engine Python API. +Blender 2.36 +------------ + - Added L{KX_CameraActuator} methods (thanks snail) + Blender 2.35 ------------ - Added tic rate methods to L{GameLogic} - Added stereo eye separation and focal length methods to L{Rasterizer}. - - Fixed L{Raterizer}.makeScreenshot() method. + - Fixed L{Rasterizer}.makeScreenshot() method. - Added setLogicTicRate() and setPhysicsTicRate() to L{GameLogic} Blender 2.34 |