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authorBenoit Bolsee <benoit.bolsee@online.be>2008-06-02 21:31:05 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2008-06-02 21:31:05 +0400
commit1cc61f633fb16a4aca576bccef365f8e515c5a3d (patch)
tree880c95d47836daa453d50e0215bea1d77312c5bd /source/gameengine/PyDoc
parent8a2a91ddfe635d2f2d26f1434512b0859811abcc (diff)
Patch #11000 approved: [new function] KX_GameObject::alignAxisToVect() Align an object's axis to a given vector
Diffstat (limited to 'source/gameengine/PyDoc')
-rw-r--r--source/gameengine/PyDoc/KX_GameObject.py15
1 files changed, 14 insertions, 1 deletions
diff --git a/source/gameengine/PyDoc/KX_GameObject.py b/source/gameengine/PyDoc/KX_GameObject.py
index fbd896a55d1..8d29a704380 100644
--- a/source/gameengine/PyDoc/KX_GameObject.py
+++ b/source/gameengine/PyDoc/KX_GameObject.py
@@ -51,6 +51,18 @@ class KX_GameObject:
@type orn: 3x3 rotation matrix, or Quaternion.
@param orn: a rotation matrix specifying the new rotation.
"""
+ def alignAxisToVect(vect, axis):
+ """
+ Aligns any of the game object's axis along the given vector.
+
+ @type vect: 3d vector.
+ @param vect: a vector to align the axis.
+ @type axis: integer.
+ @param axis:The axis you want to align
+ - 0: X axis
+ - 1: Y axis
+ - 2: Z axis (default)
+ """
def getOrientation():
"""
Gets the game object's orientation.
@@ -213,4 +225,5 @@ class KX_GameObject:
@rtype: 3-tuple (L{KX_GameObject}, 3-tuple (x,y,z), 3-tuple (nx,ny,nz))
@return: (object,hitpoint,hitnormal) or (None,None,None)
"""
- \ No newline at end of file
+
+