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authorCampbell Barton <ideasman42@gmail.com>2008-10-27 18:47:58 +0300
committerCampbell Barton <ideasman42@gmail.com>2008-10-27 18:47:58 +0300
commit2e96728843d01fa0e8c79133b0e7f943930405de (patch)
tree3694c8af2120e0206006901b21592b0c516e4106 /source/gameengine/PyDoc
parent71260b6603b1edfdbae57bfaa7d7388af366b17e (diff)
face transp option CLIP wasnt added to the py api.
added gameObject.replaceMesh(meshname) - needed this for an automatically generated scene where 100's of objects would have needed logic bricks automatically added. Quicker to run replace mesh on all of them from 1 script.
Diffstat (limited to 'source/gameengine/PyDoc')
-rw-r--r--source/gameengine/PyDoc/KX_GameObject.py5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/gameengine/PyDoc/KX_GameObject.py b/source/gameengine/PyDoc/KX_GameObject.py
index ff9b4ffc95b..505ce253dd1 100644
--- a/source/gameengine/PyDoc/KX_GameObject.py
+++ b/source/gameengine/PyDoc/KX_GameObject.py
@@ -30,6 +30,11 @@ class KX_GameObject:
Delete this object, can be used inpace of the EndObject Actuator.
The actual removal of the object from the scene is delayed.
"""
+ def replaceMesh(mesh_name):
+ """
+ Replace the mesh of this object with a new mesh. This works the same was as the actuator.
+ @type mesh_name: string
+ """
def getVisible():
"""
Gets the game object's visible flag.