diff options
author | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2005-01-16 09:02:06 +0300 |
---|---|---|
committer | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2005-01-16 09:02:06 +0300 |
commit | 3b91ea4309f47d937799382d988a6348e3bb2d7f (patch) | |
tree | d45b8087e755ae6b9781845d21898603c038f2a7 /source/gameengine/PyDoc | |
parent | 5fcf39d2a5db1d536e9fbfa52edb2bcdc40d8e29 (diff) |
Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial.
Make game engine materials use Zoffs in Materials.
Added Python material hooks.
Diffstat (limited to 'source/gameengine/PyDoc')
-rw-r--r-- | source/gameengine/PyDoc/KX_PolygonMaterial.py | 136 | ||||
-rw-r--r-- | source/gameengine/PyDoc/WhatsNew.py | 1 |
2 files changed, 137 insertions, 0 deletions
diff --git a/source/gameengine/PyDoc/KX_PolygonMaterial.py b/source/gameengine/PyDoc/KX_PolygonMaterial.py new file mode 100644 index 00000000000..5968d3d356c --- /dev/null +++ b/source/gameengine/PyDoc/KX_PolygonMaterial.py @@ -0,0 +1,136 @@ +# $Id$ + +class KX_PolygonMaterial: + """ + This is the interface to materials in Blender. + + Materials define the render state to be applied to mesh objects. + + @bug: All attributes are read only. + + @ivar texture: Texture name + @type texture: string + + @ivar gl_texture: OpenGL texture handle (eg for glBindTexture(GL_TEXTURE_2D, gl_texture) + @type gl_texture: integer + + @ivar material: Material name + @type material: string + + @ivar tface: Texture face properties + @type tface: CObject + + @ivar tile: Texture is tiling + @type tile: boolean + @ivar tilexrep: Number of tile repetitions in x direction. + @type tilexrep: integer + @ivar tileyrep: Number of tile repetitions in y direction. + @type tileyrep: integer + + @ivar drawingmode: Drawing mode for the material. + - 2 (drawingmode & 4) Textured + - 4 (drawingmode & 16) Light + - 14 (drawingmode & 16384) 3d Polygon Text + @type drawingmode: bitfield + + @ivar transparent: This material is transparent. All meshes with this + material will be rendered after non transparent meshes from back + to front. + @type transparent: boolean + + @ivar zsort: Transparent polygons in meshes with this material will be sorted back to + front before rendering. + Non-Transparent polygons will be sorted front to back before rendering. + @type zsort: boolean + + @ivar lightlayer: Light layers this material affects. + @type lightlayer: bitfield. + + @ivar triangle: Mesh data with this material is triangles. + @type triangle: boolean + + @ivar diffuse: The diffuse colour of the material. black = [0.0, 0.0, 0.0, 1.0] white = [1.0, 1.0, 1.0, 1.0] + @type diffuse: list [r, g, b, a] + @ivar specular: The specular colour of the material. black = [0.0, 0.0, 0.0, 1.0] white = [1.0, 1.0, 1.0, 1.0] + @type specular: list [r, g, b, a] + @ivar shininess: The shininess (specular exponent) of the material. 0.0 <= shininess <= 128.0 + @type shininess: float + @ivar specularity: The amount of specular of the material. 0.0 <= specularity <= 1.0 + @type specularity: float + """ + def updateTexture(tface, rasty): + """ + Updates a realtime animation. + + @param tface: Texture face (eg mat.tface) + @type tface: CObject + @param rasty: Rasterizer + @type rasty: CObject + """ + def setTexture(tface): + """ + Sets texture render state. + + Example:: + mat.setTexture(mat.tface) + + @param tface: Texture face + @type tface: CObject + """ + def activate(rasty, cachingInfo): + """ + Sets material parameters for this object for rendering. + + Material Parameters set: + 1. Texture + 2. Backface culling + 3. Line drawing + 4. Specular Colour + 5. Shininess + 6. Diffuse Colour + 7. Polygon Offset. + + @param rasty: Rasterizer instance. + @type rasty: CObject + @param cachingInfo: Material cache instance. + @type cachingInfo: CObject + """ + def setCustomMaterial(material): + """ + Sets the material state setup object. + + Example:: + class PyMaterial: + def __init__(self): + self.pass_no = 0 + + def activate(self, rasty, cachingInfo, material): + # Activate the material here. + # + # The activate method will be called until it returns False. + # Every time the activate method returns True the mesh will + # be rendered. + # + # rasty is a CObject for passing to material.updateTexture() + # and material.activate() + # cachingInfo is a CObject for passing to material.activate() + # material is the KX_PolygonMaterial instance this material + # was added to + + # default material properties: + if self.pass_no == 0: + material.activate(rasty, cachingInfo) + self.pass_no = 1 + # Return True to do this pass + return True + + self.pass_no = 0 + return False + + # Create a new Python Material and pass it to the renderer. + mat.setCustomMaterial(PyMaterial()) + + @param material: The material object. + @type material: instance + """ + diff --git a/source/gameengine/PyDoc/WhatsNew.py b/source/gameengine/PyDoc/WhatsNew.py index 023d568a052..64bef7ee1c8 100644 --- a/source/gameengine/PyDoc/WhatsNew.py +++ b/source/gameengine/PyDoc/WhatsNew.py @@ -7,6 +7,7 @@ This document lists what has been changed in the Game Engine Python API. Blender CVS - Added L{KX_GameObject}.getDistanceTo() method. (thanks Charlie C) + - Added L{KX_PolygonMaterial} module Blender 2.36 ------------ |