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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-07-20 16:07:06 +0400
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-07-20 16:07:06 +0400
commitb6e0899607aa1b55da590bfb233e7c186a0bc6c3 (patch)
tree9d91b5a9126ffa2a0b4b7aa4a82d296241f3fe74 /source/gameengine/PyDoc
parent7b3b3ae432f692ed32f57aa70bdab5b89a05be21 (diff)
Added support for cameras in Blender's Ortho mode.
Diffstat (limited to 'source/gameengine/PyDoc')
-rw-r--r--source/gameengine/PyDoc/KX_Camera.py9
1 files changed, 9 insertions, 0 deletions
diff --git a/source/gameengine/PyDoc/KX_Camera.py b/source/gameengine/PyDoc/KX_Camera.py
index 939da3da591..4cadf1c0ed0 100644
--- a/source/gameengine/PyDoc/KX_Camera.py
+++ b/source/gameengine/PyDoc/KX_Camera.py
@@ -17,6 +17,15 @@ class KX_Camera(KX_GameObject):
@type near: float
@ivar far: The camera's far clip distance.
@type far: float
+ @ivar perspective: True if this camera has a perspective transform.
+
+ If perspective is False, this camera has an orthographic transform.
+
+ Note that the orthographic transform is faked by multiplying the lens attribute
+ by 100.0 and translating the camera 100.0 along the z axis.
+
+ This is the same as Blender. If you want a true orthographic transform, see L{setProjectionMatrix}.
+ @type perspective: boolean
@ivar frustum_culling: True if this camera is frustum culling.
@type frustum_culling: boolean
@ivar projection_matrix: This camera's 4x4 projection matrix.