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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2005-03-25 13:33:39 +0300
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2005-03-25 13:33:39 +0300
commitc844aa265ad4eb50ad0e18661470fa6092052728 (patch)
treec4a778ab1227e4266022fd076e8a0cb709badd13 /source/gameengine/PyDoc
parent3dd17cec3bcaa3885e14630e6a71a8486e9b2697 (diff)
Big patches:
Erwin Coumans: Abstract the physics engine Charlie C: Joystick fixes Me: Moved the ray cast (shadows, mouse sensor & ray sensor)
Diffstat (limited to 'source/gameengine/PyDoc')
-rw-r--r--source/gameengine/PyDoc/KX_PolygonMaterial.py9
1 files changed, 5 insertions, 4 deletions
diff --git a/source/gameengine/PyDoc/KX_PolygonMaterial.py b/source/gameengine/PyDoc/KX_PolygonMaterial.py
index c86817a40f1..cfc4257f95d 100644
--- a/source/gameengine/PyDoc/KX_PolygonMaterial.py
+++ b/source/gameengine/PyDoc/KX_PolygonMaterial.py
@@ -120,7 +120,7 @@ class KX_PolygonMaterial:
print "Shader failed to validate"
return
- def Activate(self, rasty, cachingInfo, mat):
+ def activate(self, rasty, cachingInfo, mat):
self.pass_no+=1
if (self.pass_no == 1):
glDisable(GL_COLOR_MATERIAL)
@@ -246,7 +246,7 @@ class KX_PolygonMaterial:
Example::
class PyMaterial:
def __init__(self):
- self.pass_no = 0
+ self.pass_no = -1
def activate(self, rasty, cachingInfo, material):
# Activate the material here.
@@ -262,13 +262,14 @@ class KX_PolygonMaterial:
# was added to
# default material properties:
+ self.pass_no += 1
if self.pass_no == 0:
material.activate(rasty, cachingInfo)
- self.pass_no = 1
# Return True to do this pass
return True
- self.pass_no = 0
+ # clean up and return False to finish.
+ self.pass_no = -1
return False
# Create a new Python Material and pass it to the renderer.