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authorBenoit Bolsee <benoit.bolsee@online.be>2010-01-30 21:53:33 +0300
committerBenoit Bolsee <benoit.bolsee@online.be>2010-01-30 21:53:33 +0300
commitf7b7d7952d5edc22e717ab20a96f77cb3c1be87b (patch)
treec199ed14329d8ef3358cd6ea88fbb8f763bc8af2 /source/gameengine/PyDoc
parentcfdd53a4f8e7e80754fd1c6c796bf4410a0213a5 (diff)
BGE: patch [#20293] Added python sensor attribute: Status.
Diffstat (limited to 'source/gameengine/PyDoc')
-rw-r--r--source/gameengine/PyDoc/GameTypes.py5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/gameengine/PyDoc/GameTypes.py b/source/gameengine/PyDoc/GameTypes.py
index e6d51e85af6..390fb357761 100644
--- a/source/gameengine/PyDoc/GameTypes.py
+++ b/source/gameengine/PyDoc/GameTypes.py
@@ -142,6 +142,11 @@ class SCA_ISensor(SCA_ILogicBrick):
@type triggered: boolean
@ivar positive: True if this sensor brick is in a positive state. (read-only)
@type positive: boolean
+ @ivar status: The status of the sensor. (read-only)
+ KX_SENSOR_INACTIVE, KX_SENSOR_JUST_ACTIVATED,
+ KX_SENSOR_ACTIVE, KX_SENSOR_JUST_DEACTIVATED
+ Note: this convenient attribute combines the values of triggered and positive attributes
+ @type status: int from 0-3.
"""
def reset():