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author | Mitchell Stokes <mogurijin@gmail.com> | 2014-03-28 09:32:06 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2014-03-28 09:32:06 +0400 |
commit | df9d6737b912b71fb91579b43ea6c7786d88f803 (patch) | |
tree | 0466230d0ce29d297888826f623426728243a995 /source/gameengine/Rasterizer/CMakeLists.txt | |
parent | 3ec0c73211d6786664a303a7413cae4e67ef6cf5 (diff) |
BGE code cleanup: Removing OpenGL and bf_gpu code from KX_LightObject
The ultimate goal is to only allow the rasterizer to handle OpenGL and bf_gpu
calls. This commit creates a RAS_ILightObject interface and a RAS_OpenGLLight
implementation.
Diffstat (limited to 'source/gameengine/Rasterizer/CMakeLists.txt')
-rw-r--r-- | source/gameengine/Rasterizer/CMakeLists.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Rasterizer/CMakeLists.txt b/source/gameengine/Rasterizer/CMakeLists.txt index 879115add47..e254bf9b1c5 100644 --- a/source/gameengine/Rasterizer/CMakeLists.txt +++ b/source/gameengine/Rasterizer/CMakeLists.txt @@ -61,7 +61,7 @@ set(SRC RAS_ICanvas.h RAS_IPolygonMaterial.h RAS_IRasterizer.h - RAS_LightObject.h + RAS_ILightObject.h RAS_MaterialBucket.h RAS_MeshObject.h RAS_ObjectColor.h |