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authorBenoit Bolsee <benoit.bolsee@online.be>2009-11-25 01:44:29 +0300
committerBenoit Bolsee <benoit.bolsee@online.be>2009-11-25 01:44:29 +0300
commit5b722b1e8755c2d3b0c981087f3016f16a2b891a (patch)
treeece1d250a7e8cb72b9f393d394a1edb684dbf577 /source/gameengine/Rasterizer/CMakeLists.txt
parent6c55047b4019a3491934bae38bbf229e6b0e6a48 (diff)
BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh).
Even a static mesh can be used as replacement: the mesh will be instantiated with the soft body settings of the object. The position and orientation of the soft body is preserved after the replacement. Known limitation: the velocity of the soft body is reset aftet the replacement. This is because soft body don't have a well defined velocity.
Diffstat (limited to 'source/gameengine/Rasterizer/CMakeLists.txt')
-rw-r--r--source/gameengine/Rasterizer/CMakeLists.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Rasterizer/CMakeLists.txt b/source/gameengine/Rasterizer/CMakeLists.txt
index 0ae17af7634..ec485d82fee 100644
--- a/source/gameengine/Rasterizer/CMakeLists.txt
+++ b/source/gameengine/Rasterizer/CMakeLists.txt
@@ -34,6 +34,7 @@ SET(INC
../../../intern/string
../../../intern/moto/include
../../../extern/glew/include
+ ../../../intern/guardedalloc
../Expressions
${PYTHON_INC}
)