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author | Hamed Zaghaghi <hamed.zaghaghi@gmail.com> | 2008-07-12 14:21:37 +0400 |
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committer | Hamed Zaghaghi <hamed.zaghaghi@gmail.com> | 2008-07-12 14:21:37 +0400 |
commit | a49c9c458aac2a738c3cf90860fb6e942747617e (patch) | |
tree | 98882a609b085452b24c35bbe1a7cc6103d7ee91 /source/gameengine/Rasterizer/CMakeLists.txt | |
parent | 5f15b164c549b336e1c5ef0dff2aaede056fd6f5 (diff) |
improvement of 2d-filter custom shader,
some bugfixes,
now you can use depth buffer and luminance buffer without any settings,
also you can use object's properties in a shader
Diffstat (limited to 'source/gameengine/Rasterizer/CMakeLists.txt')
-rw-r--r-- | source/gameengine/Rasterizer/CMakeLists.txt | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/Rasterizer/CMakeLists.txt b/source/gameengine/Rasterizer/CMakeLists.txt index 18a755afefd..6d53ee53471 100644 --- a/source/gameengine/Rasterizer/CMakeLists.txt +++ b/source/gameengine/Rasterizer/CMakeLists.txt @@ -32,6 +32,8 @@ SET(INC ../../../intern/string ../../../intern/moto/include ../../../extern/glew/include + ../Expressions + ${PYTHON_INC} ) BLENDERLIB(bf_rasterizer "${SRC}" "${INC}") |