diff options
author | Jean-Luc Peurière <jlp@nerim.net> | 2006-01-17 01:27:30 +0300 |
---|---|---|
committer | Jean-Luc Peurière <jlp@nerim.net> | 2006-01-17 01:27:30 +0300 |
commit | 77c4eef90bf6a221838de64aa9aafbe95b30b264 (patch) | |
tree | bb570d1bef0def5cdd19dfb3771561387702e459 /source/gameengine/Rasterizer/Makefile | |
parent | 4734a2db7edcd63f1f1d290584ee7f1032f68d4e (diff) |
after much suffering, got GE build and work almost cleanly on Os X
(with make, need to confirm with scons)
after cleaning the changes are in fact minimal, but the situation
is still quite a bit hackish.
Game engine coders, there is also quite a number of warnings that
need to be fixed.
current situation is that everything seems to work, but GLSL shaders
spew a lot of errors on console and blender may crash on exit when
a GLSL shader was used. ARB stuff works fine.
Diffstat (limited to 'source/gameengine/Rasterizer/Makefile')
-rw-r--r-- | source/gameengine/Rasterizer/Makefile | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/gameengine/Rasterizer/Makefile b/source/gameengine/Rasterizer/Makefile index 6a1421ae90b..5f8eace8adb 100644 --- a/source/gameengine/Rasterizer/Makefile +++ b/source/gameengine/Rasterizer/Makefile @@ -42,7 +42,9 @@ CPPFLAGS += -I$(OPENGL_HEADERS) CPPFLAGS += -I$(NAN_STRING)/include CPPFLAGS += -I$(NAN_MOTO)/include CPPFLAGS += -I../../kernel/gen_system - +ifeq ($(OS),darwin) + CPPFLAGS += -fpascal-strings +endif ############### SOURCEDIR = source/gameengine/Rasterizer |