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authorJean-Luc Peurière <jlp@nerim.net>2006-01-17 01:27:30 +0300
committerJean-Luc Peurière <jlp@nerim.net>2006-01-17 01:27:30 +0300
commit77c4eef90bf6a221838de64aa9aafbe95b30b264 (patch)
treebb570d1bef0def5cdd19dfb3771561387702e459 /source/gameengine/Rasterizer/Makefile
parent4734a2db7edcd63f1f1d290584ee7f1032f68d4e (diff)
after much suffering, got GE build and work almost cleanly on Os X
(with make, need to confirm with scons) after cleaning the changes are in fact minimal, but the situation is still quite a bit hackish. Game engine coders, there is also quite a number of warnings that need to be fixed. current situation is that everything seems to work, but GLSL shaders spew a lot of errors on console and blender may crash on exit when a GLSL shader was used. ARB stuff works fine.
Diffstat (limited to 'source/gameengine/Rasterizer/Makefile')
-rw-r--r--source/gameengine/Rasterizer/Makefile4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/gameengine/Rasterizer/Makefile b/source/gameengine/Rasterizer/Makefile
index 6a1421ae90b..5f8eace8adb 100644
--- a/source/gameengine/Rasterizer/Makefile
+++ b/source/gameengine/Rasterizer/Makefile
@@ -42,7 +42,9 @@ CPPFLAGS += -I$(OPENGL_HEADERS)
CPPFLAGS += -I$(NAN_STRING)/include
CPPFLAGS += -I$(NAN_MOTO)/include
CPPFLAGS += -I../../kernel/gen_system
-
+ifeq ($(OS),darwin)
+ CPPFLAGS += -fpascal-strings
+endif
###############
SOURCEDIR = source/gameengine/Rasterizer