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author | Hamed Zaghaghi <hamed.zaghaghi@gmail.com> | 2008-06-06 05:28:51 +0400 |
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committer | Hamed Zaghaghi <hamed.zaghaghi@gmail.com> | 2008-06-06 05:28:51 +0400 |
commit | 6ffadbfb103f498b7400ae6d7d960c98404a9bdc (patch) | |
tree | 431141d4a79f9400ffb193d8c0fa4f56c378addd /source/gameengine/Rasterizer/RAS_2DFilterManager.cpp | |
parent | 49abcc980c389914e69ec2cbc79accf58adfefd9 (diff) |
fix 2dfilter problem on AMD64, Patches item #13626
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_2DFilterManager.cpp')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_2DFilterManager.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp index e8562c54539..80d6d55df25 100644 --- a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp +++ b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp @@ -166,7 +166,8 @@ void RAS_2DFilterManager::StartShaderProgram(unsigned int shaderprogram) GLint uniformLoc; bgl::blUseProgramObjectARB(shaderprogram); uniformLoc = bgl::blGetUniformLocationARB(shaderprogram, "bgl_RenderedTexture"); - glActiveTexture(GL_TEXTURE0); + bgl::blActiveTextureARB(GL_TEXTURE0); + //glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, texname); if (uniformLoc != -1) |