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authorDalai Felinto <dfelinto@gmail.com>2013-03-04 12:45:42 +0400
committerDalai Felinto <dfelinto@gmail.com>2013-03-04 12:45:42 +0400
commit8ea7b742f66a9cf6b19369685bed75c0e338277d (patch)
tree240e0572731d5e38bc2ee06c40d6d65e2d7cd014 /source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
parenta3b47ede1776e1a3ef9514b152d880d2c98d597a (diff)
bge bugfix: [#34517] 2D Filter causes mouselook script drifting effect (patch by Daniel Stokes - Kupoman)
Fix for 2.66a ""We can't pass the results of canvas->GetViewPort() directly because canvas->SetViewPort() does some extra math"" Bug introduced during 2.65 series in the refactor to use canvas->SetViewPort instead of direct opengl calls for viewport (53305, 53392, 53393)
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_2DFilterManager.cpp')
-rw-r--r--source/gameengine/Rasterizer/RAS_2DFilterManager.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
index 8a8dc37443b..e093b7cd722 100644
--- a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
+++ b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
@@ -468,7 +468,8 @@ void RAS_2DFilterManager::RenderFilters(RAS_ICanvas* canvas)
}
glEnable(GL_DEPTH_TEST);
- canvas->SetViewPort(viewport[0],viewport[1],viewport[2],viewport[3]);
+ //We can't pass the results of canvas->GetViewPort() directly because canvas->SetViewPort() does some extra math [#34517]
+ canvas->SetViewPort(0, 0, viewport[2]-1, viewport[3]-1);
EndShaderProgram();
glPopMatrix();
glMatrixMode(GL_MODELVIEW);