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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-11-13 00:16:53 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-11-13 00:16:53 +0300 |
commit | bdfe7d89e2f1292644577972c716931b4ce3c6c3 (patch) | |
tree | d00eb50b749cb001e2b08272c91791e66740b05d /source/gameengine/Rasterizer/RAS_2DFilterManager.h | |
parent | 78a1c27c4a6abe0ed31ca93ad21910f3df04da56 (diff) | |
parent | 7e4db234cee71ead34ee81a12e27da4bd548eb4b (diff) |
Merge of trunk into blender 2.5:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416
Issues:
* GHOST/X11 had conflicting changes. Some code was added in 2.5, which was
later added in trunk also, but reverted partially, specifically revision
16683. I have left out this reversion in the 2.5 branch since I think it is
needed there.
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683
* Scons had various conflicting changes, I decided to go with trunk version
for everything except priorities and some library renaming.
* In creator.c, there were various fixes and fixes for fixes related to the -w
-W and -p options. In 2.5 -w and -W is not coded yet, and -p is done
differently. Since this is changed so much, and I don't think those fixes
would be needed in 2.5, I've left them out.
* Also in creator.c: there was code for a python bugfix where the screen was not
initialized when running with -P. The code that initializes the screen there
I had to disable, that can't work in 2.5 anymore but left it commented as a
reminder.
Further I had to disable some new function calls. using src/ and python/, as
was done already in this branch, disabled function calls:
* bpath.c: error reporting
* BME_conversions.c: editmesh conversion functions.
* SHD_dynamic: disabled almost completely, there is no python/.
* KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled.
* text.c: clipboard copy call.
* object.c: OB_SUPPORT_MATERIAL.
* DerivedMesh.c and subsurf_ccg, stipple_quarttone.
Still to be done:
* Go over files and functions that were moved to a different location but could
still use changes that were done in trunk.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_2DFilterManager.h')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_2DFilterManager.h | 98 |
1 files changed, 98 insertions, 0 deletions
diff --git a/source/gameengine/Rasterizer/RAS_2DFilterManager.h b/source/gameengine/Rasterizer/RAS_2DFilterManager.h new file mode 100644 index 00000000000..454643a5077 --- /dev/null +++ b/source/gameengine/Rasterizer/RAS_2DFilterManager.h @@ -0,0 +1,98 @@ +/** + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#ifndef __RAS_I2DFILTER +#define __RAS_I2DFILTER + +#define MAX_RENDER_PASS 100 + +class RAS_2DFilterManager +{ +private: + unsigned int CreateShaderProgram(const char* shadersource); + unsigned int CreateShaderProgram(int filtermode); + void AnalyseShader(int passindex, vector<STR_String>& propNames); + void StartShaderProgram(int passindex); + void EndShaderProgram(); + void PrintShaderErrors(unsigned int shader, const char *task, const char *code); + + void SetupTextures(bool depth, bool luminance); + void FreeTextures(); + + void UpdateOffsetMatrix(RAS_ICanvas* canvas); + + float textureoffsets[18]; + float view[4]; + /* texname[0] contains render to texture, texname[1] contains depth texture, texname[2] contains luminance texture*/ + unsigned int texname[3]; + int texturewidth; + int textureheight; + int canvaswidth; + int canvasheight; + int numberoffilters; + /* bit 0: enable/disable depth texture + * bit 1: enable/disable luminance texture*/ + short texflag[MAX_RENDER_PASS]; + + bool isshadersupported; + bool errorprinted; + + unsigned int m_filters[MAX_RENDER_PASS]; + short m_enabled[MAX_RENDER_PASS]; + + // stores object properties to send to shaders in each pass + vector<STR_String> m_properties[MAX_RENDER_PASS]; + void* m_gameObjects[MAX_RENDER_PASS]; +public: + enum RAS_2DFILTER_MODE { + RAS_2DFILTER_ENABLED = -2, + RAS_2DFILTER_DISABLED = -1, + RAS_2DFILTER_NOFILTER = 0, + RAS_2DFILTER_MOTIONBLUR, + RAS_2DFILTER_BLUR, + RAS_2DFILTER_SHARPEN, + RAS_2DFILTER_DILATION, + RAS_2DFILTER_EROSION, + RAS_2DFILTER_LAPLACIAN, + RAS_2DFILTER_SOBEL, + RAS_2DFILTER_PREWITT, + RAS_2DFILTER_GRAYSCALE, + RAS_2DFILTER_SEPIA, + RAS_2DFILTER_INVERT, + RAS_2DFILTER_CUSTOMFILTER, + RAS_2DFILTER_NUMBER_OF_FILTERS + }; + + RAS_2DFilterManager(); + + ~RAS_2DFilterManager(); + + void RenderFilters(RAS_ICanvas* canvas); + + void EnableFilter(vector<STR_String>& propNames, void* gameObj, RAS_2DFILTER_MODE mode, int pass, STR_String& text); +}; +#endif |