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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-11-13 00:16:53 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-11-13 00:16:53 +0300
commitbdfe7d89e2f1292644577972c716931b4ce3c6c3 (patch)
treed00eb50b749cb001e2b08272c91791e66740b05d /source/gameengine/Rasterizer/RAS_2DFilterManager.h
parent78a1c27c4a6abe0ed31ca93ad21910f3df04da56 (diff)
parent7e4db234cee71ead34ee81a12e27da4bd548eb4b (diff)
Merge of trunk into blender 2.5:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416 Issues: * GHOST/X11 had conflicting changes. Some code was added in 2.5, which was later added in trunk also, but reverted partially, specifically revision 16683. I have left out this reversion in the 2.5 branch since I think it is needed there. http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683 * Scons had various conflicting changes, I decided to go with trunk version for everything except priorities and some library renaming. * In creator.c, there were various fixes and fixes for fixes related to the -w -W and -p options. In 2.5 -w and -W is not coded yet, and -p is done differently. Since this is changed so much, and I don't think those fixes would be needed in 2.5, I've left them out. * Also in creator.c: there was code for a python bugfix where the screen was not initialized when running with -P. The code that initializes the screen there I had to disable, that can't work in 2.5 anymore but left it commented as a reminder. Further I had to disable some new function calls. using src/ and python/, as was done already in this branch, disabled function calls: * bpath.c: error reporting * BME_conversions.c: editmesh conversion functions. * SHD_dynamic: disabled almost completely, there is no python/. * KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled. * text.c: clipboard copy call. * object.c: OB_SUPPORT_MATERIAL. * DerivedMesh.c and subsurf_ccg, stipple_quarttone. Still to be done: * Go over files and functions that were moved to a different location but could still use changes that were done in trunk.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_2DFilterManager.h')
-rw-r--r--source/gameengine/Rasterizer/RAS_2DFilterManager.h98
1 files changed, 98 insertions, 0 deletions
diff --git a/source/gameengine/Rasterizer/RAS_2DFilterManager.h b/source/gameengine/Rasterizer/RAS_2DFilterManager.h
new file mode 100644
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+++ b/source/gameengine/Rasterizer/RAS_2DFilterManager.h
@@ -0,0 +1,98 @@
+/**
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __RAS_I2DFILTER
+#define __RAS_I2DFILTER
+
+#define MAX_RENDER_PASS 100
+
+class RAS_2DFilterManager
+{
+private:
+ unsigned int CreateShaderProgram(const char* shadersource);
+ unsigned int CreateShaderProgram(int filtermode);
+ void AnalyseShader(int passindex, vector<STR_String>& propNames);
+ void StartShaderProgram(int passindex);
+ void EndShaderProgram();
+ void PrintShaderErrors(unsigned int shader, const char *task, const char *code);
+
+ void SetupTextures(bool depth, bool luminance);
+ void FreeTextures();
+
+ void UpdateOffsetMatrix(RAS_ICanvas* canvas);
+
+ float textureoffsets[18];
+ float view[4];
+ /* texname[0] contains render to texture, texname[1] contains depth texture, texname[2] contains luminance texture*/
+ unsigned int texname[3];
+ int texturewidth;
+ int textureheight;
+ int canvaswidth;
+ int canvasheight;
+ int numberoffilters;
+ /* bit 0: enable/disable depth texture
+ * bit 1: enable/disable luminance texture*/
+ short texflag[MAX_RENDER_PASS];
+
+ bool isshadersupported;
+ bool errorprinted;
+
+ unsigned int m_filters[MAX_RENDER_PASS];
+ short m_enabled[MAX_RENDER_PASS];
+
+ // stores object properties to send to shaders in each pass
+ vector<STR_String> m_properties[MAX_RENDER_PASS];
+ void* m_gameObjects[MAX_RENDER_PASS];
+public:
+ enum RAS_2DFILTER_MODE {
+ RAS_2DFILTER_ENABLED = -2,
+ RAS_2DFILTER_DISABLED = -1,
+ RAS_2DFILTER_NOFILTER = 0,
+ RAS_2DFILTER_MOTIONBLUR,
+ RAS_2DFILTER_BLUR,
+ RAS_2DFILTER_SHARPEN,
+ RAS_2DFILTER_DILATION,
+ RAS_2DFILTER_EROSION,
+ RAS_2DFILTER_LAPLACIAN,
+ RAS_2DFILTER_SOBEL,
+ RAS_2DFILTER_PREWITT,
+ RAS_2DFILTER_GRAYSCALE,
+ RAS_2DFILTER_SEPIA,
+ RAS_2DFILTER_INVERT,
+ RAS_2DFILTER_CUSTOMFILTER,
+ RAS_2DFILTER_NUMBER_OF_FILTERS
+ };
+
+ RAS_2DFilterManager();
+
+ ~RAS_2DFilterManager();
+
+ void RenderFilters(RAS_ICanvas* canvas);
+
+ void EnableFilter(vector<STR_String>& propNames, void* gameObj, RAS_2DFILTER_MODE mode, int pass, STR_String& text);
+};
+#endif