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authorMitchell Stokes <mogurijin@gmail.com>2013-11-04 23:22:10 +0400
committerMitchell Stokes <mogurijin@gmail.com>2013-11-04 23:22:10 +0400
commitfb94a539789e06148b28a73f59f0aefd0ad71e00 (patch)
treea1b810f1a18d61d38087fc8ac37c22f529aba9f8 /source/gameengine/Rasterizer/RAS_BucketManager.cpp
parent0cec5c63dabf1fa8a1c54642cc029bbf0001ef01 (diff)
BGE Rasterizer Cleanup: Cleaning up some includes.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_BucketManager.cpp')
-rw-r--r--source/gameengine/Rasterizer/RAS_BucketManager.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/source/gameengine/Rasterizer/RAS_BucketManager.cpp b/source/gameengine/Rasterizer/RAS_BucketManager.cpp
index 02c50df3dd3..eaa9b3df494 100644
--- a/source/gameengine/Rasterizer/RAS_BucketManager.cpp
+++ b/source/gameengine/Rasterizer/RAS_BucketManager.cpp
@@ -35,15 +35,14 @@
#endif
#include "RAS_MaterialBucket.h"
-#include "STR_HashedString.h"
#include "RAS_MeshObject.h"
+#include "RAS_Polygon.h"
+#include "RAS_IPolygonMaterial.h"
#include "RAS_IRasterizer.h"
#include "RAS_BucketManager.h"
#include <algorithm>
-#include <set>
-
/* sorting */
struct RAS_BucketManager::sortedmeshslot