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authorCampbell Barton <ideasman42@gmail.com>2012-10-21 11:58:38 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-10-21 11:58:38 +0400
commitd599b643b7a1882ea79851e334d7ed133f362bb3 (patch)
tree4e4640c1b2e7cc82d9db81dbd98a39777dcbce7c /source/gameengine/Rasterizer/RAS_BucketManager.cpp
parentf3ece5a108db0bdbefb4663ef4ebd9a7e039e263 (diff)
style cleanup: bge, switch statements mostly.
also left bmesh decimator on in previous commit.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_BucketManager.cpp')
-rw-r--r--source/gameengine/Rasterizer/RAS_BucketManager.cpp9
1 files changed, 4 insertions, 5 deletions
diff --git a/source/gameengine/Rasterizer/RAS_BucketManager.cpp b/source/gameengine/Rasterizer/RAS_BucketManager.cpp
index 3c49d6e5289..b251fd6314c 100644
--- a/source/gameengine/Rasterizer/RAS_BucketManager.cpp
+++ b/source/gameengine/Rasterizer/RAS_BucketManager.cpp
@@ -129,7 +129,7 @@ void RAS_BucketManager::OrderBuckets(const MT_Transform& cameratrans, BucketList
RAS_MaterialBucket* bucket = *bit;
RAS_MeshSlot* ms;
// remove the mesh slot form the list, it culls them automatically for next frame
- while((ms = bucket->GetNextActiveMeshSlot())) {
+ while ((ms = bucket->GetNextActiveMeshSlot())) {
slots[i++].set(ms, bucket, pnorm);
}
}
@@ -156,7 +156,7 @@ void RAS_BucketManager::RenderAlphaBuckets(
for (sit=slots.begin(); sit!=slots.end(); ++sit) {
rendertools->SetClientObject(rasty, sit->m_ms->m_clientObj);
- while(sit->m_bucket->ActivateMaterial(cameratrans, rasty, rendertools))
+ while (sit->m_bucket->ActivateMaterial(cameratrans, rasty, rendertools))
sit->m_bucket->RenderMeshSlot(cameratrans, rasty, rendertools, *(sit->m_ms));
// make this mesh slot culled automatically for next frame
@@ -179,8 +179,7 @@ void RAS_BucketManager::RenderSolidBuckets(
RAS_MaterialBucket* bucket = *bit;
RAS_MeshSlot* ms;
// remove the mesh slot form the list, it culls them automatically for next frame
- while((ms = bucket->GetNextActiveMeshSlot()))
- {
+ while ((ms = bucket->GetNextActiveMeshSlot())) {
rendertools->SetClientObject(rasty, ms->m_clientObj);
while (bucket->ActivateMaterial(cameratrans, rasty, rendertools))
bucket->RenderMeshSlot(cameratrans, rasty, rendertools, *ms);
@@ -219,7 +218,7 @@ void RAS_BucketManager::RenderSolidBuckets(
for (sit=slots.begin(); sit!=slots.end(); ++sit) {
rendertools->SetClientObject(rasty, sit->m_ms->m_clientObj);
- while(sit->m_bucket->ActivateMaterial(cameratrans, rasty, rendertools))
+ while (sit->m_bucket->ActivateMaterial(cameratrans, rasty, rendertools))
sit->m_bucket->RenderMeshSlot(cameratrans, rasty, rendertools, *(sit->m_ms));
}
#endif