diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2013-11-04 23:21:07 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2013-11-04 23:21:07 +0400 |
commit | cf9fe8f329cee363439c90a3b86dc99e25377088 (patch) | |
tree | 5b36a01d66da3688d1de9d6c2d905e4b31f768f3 /source/gameengine/Rasterizer/RAS_BucketManager.h | |
parent | f4762eb12ba5474fd883aa29d09bc23f0db5d076 (diff) |
BGE Rasterizer Cleanup: Removing RAS_IRenderTools and moving the functionality to RAS_IRasterizer. RAS_OpenGLRasterizer is a bit of a mess now with references to Ketsji and other modules it shouldn't be accessing.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_BucketManager.h')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_BucketManager.h | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/source/gameengine/Rasterizer/RAS_BucketManager.h b/source/gameengine/Rasterizer/RAS_BucketManager.h index bf88da6f1ba..f8c6375d474 100644 --- a/source/gameengine/Rasterizer/RAS_BucketManager.h +++ b/source/gameengine/Rasterizer/RAS_BucketManager.h @@ -51,8 +51,7 @@ public: RAS_BucketManager(); virtual ~RAS_BucketManager(); - void Renderbuckets(const MT_Transform & cameratrans, - RAS_IRasterizer* rasty, RAS_IRenderTools* rendertools); + void Renderbuckets(const MT_Transform & cameratrans, RAS_IRasterizer* rasty); RAS_MaterialBucket* FindBucket(RAS_IPolyMaterial *material, bool &bucketCreated); void OptimizeBuckets(MT_Scalar distance); @@ -78,10 +77,10 @@ public: private: void OrderBuckets(const MT_Transform& cameratrans, BucketList& buckets, vector<sortedmeshslot>& slots, bool alpha); - void RenderSolidBuckets(const MT_Transform& cameratrans, - RAS_IRasterizer* rasty, RAS_IRenderTools* rendertools); - void RenderAlphaBuckets(const MT_Transform& cameratrans, - RAS_IRasterizer* rasty, RAS_IRenderTools* rendertools); + void RenderSolidBuckets(const MT_Transform& cameratrans, + RAS_IRasterizer* rasty); + void RenderAlphaBuckets(const MT_Transform& cameratrans, + RAS_IRasterizer* rasty); #ifdef WITH_CXX_GUARDEDALLOC |