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authorBenoit Bolsee <benoit.bolsee@online.be>2009-11-16 02:58:56 +0300
committerBenoit Bolsee <benoit.bolsee@online.be>2009-11-16 02:58:56 +0300
commitb45ab480e07931406785c8fc877e7cee849c8998 (patch)
tree88dbf52d49d1a3c26a5f4683517cfd3d7d7adcbf /source/gameengine/Rasterizer/RAS_BucketManager.h
parent349fa813eaf413cd2f472e545e7ce2cb6b087b1c (diff)
BGE: dynamic loading patch commited. API and demo files available here: https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_BucketManager.h')
-rw-r--r--source/gameengine/Rasterizer/RAS_BucketManager.h15
1 files changed, 15 insertions, 0 deletions
diff --git a/source/gameengine/Rasterizer/RAS_BucketManager.h b/source/gameengine/Rasterizer/RAS_BucketManager.h
index dcac41ab6e9..75b5e12a05b 100644
--- a/source/gameengine/Rasterizer/RAS_BucketManager.h
+++ b/source/gameengine/Rasterizer/RAS_BucketManager.h
@@ -60,6 +60,21 @@ public:
void ReleaseDisplayLists(RAS_IPolyMaterial * material = NULL);
void ReleaseMaterials(RAS_IPolyMaterial * material = NULL);
+ void RemoveMaterial(RAS_IPolyMaterial * mat); // freeing scenes only
+
+ /* for merging */
+ void MergeBucketManager(RAS_BucketManager *other);
+ BucketList & GetSolidBuckets() {return m_SolidBuckets;};
+ BucketList & GetAlphaBuckets() {return m_AlphaBuckets;};
+
+ /*void PrintStats(int verbose_level) {
+ printf("\nMappings...\n");
+ printf("\t m_SolidBuckets: %d\n", m_SolidBuckets.size());
+ printf("\t\t m_SolidBuckets: %d\n", m_SolidBuckets.size());
+ printf("\t m_AlphaBuckets: %d\n", m_AlphaBuckets.size());
+ }*/
+
+
private:
void OrderBuckets(const MT_Transform& cameratrans, BucketList& buckets, vector<sortedmeshslot>& slots, bool alpha);