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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-04-11 06:50:02 +0400
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-04-11 06:50:02 +0400
commitae9233a5b05ebfc925fd542afbdb3bb9220ed65c (patch)
tree46ed278ee54325ca98540163edf9ea5dd4a88c7f /source/gameengine/Rasterizer/RAS_CameraData.h
parentd3e88eae711e2fd5d678ed555268647e28a9fc18 (diff)
1. Check material names passed to the physics engine (for collision sensors.)
Consider: gameobj->getClientInfo()->m_auxilary_info = (matname ? (void*)(matname+2) : NULL); It works if matname is "MAblah", but not if matname is "". 2. Added constructor for struct RAS_CameraData. 3. Added initializers to the struct KX_ClientObjectInfo constructor 4. Collision sensors won't detect near sensors. 5. A stack of minor tweaks, adjusting whitespace, using ++it for stl stuff.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_CameraData.h')
-rw-r--r--source/gameengine/Rasterizer/RAS_CameraData.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/source/gameengine/Rasterizer/RAS_CameraData.h b/source/gameengine/Rasterizer/RAS_CameraData.h
index b136aedf405..a4245025f2a 100644
--- a/source/gameengine/Rasterizer/RAS_CameraData.h
+++ b/source/gameengine/Rasterizer/RAS_CameraData.h
@@ -37,6 +37,15 @@ struct RAS_CameraData
float m_lens;
float m_clipstart;
float m_clipend;
+ bool m_perspective;
+
+ RAS_CameraData(float lens = 35., float clipstart = 0.1, float clipend = 100., bool perspective = true) :
+ m_lens(lens),
+ m_clipstart(clipstart),
+ m_clipend(clipend),
+ m_perspective(perspective)
+ {
+ }
};
#endif //__RAS_CAMERADATA_H