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author | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-04-11 06:50:02 +0400 |
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committer | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-04-11 06:50:02 +0400 |
commit | ae9233a5b05ebfc925fd542afbdb3bb9220ed65c (patch) | |
tree | 46ed278ee54325ca98540163edf9ea5dd4a88c7f /source/gameengine/Rasterizer/RAS_CameraData.h | |
parent | d3e88eae711e2fd5d678ed555268647e28a9fc18 (diff) |
1. Check material names passed to the physics engine (for collision sensors.)
Consider:
gameobj->getClientInfo()->m_auxilary_info = (matname ? (void*)(matname+2) : NULL);
It works if matname is "MAblah", but not if matname is "".
2. Added constructor for struct RAS_CameraData.
3. Added initializers to the struct KX_ClientObjectInfo constructor
4. Collision sensors won't detect near sensors.
5. A stack of minor tweaks, adjusting whitespace, using ++it for stl stuff.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_CameraData.h')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_CameraData.h | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/source/gameengine/Rasterizer/RAS_CameraData.h b/source/gameengine/Rasterizer/RAS_CameraData.h index b136aedf405..a4245025f2a 100644 --- a/source/gameengine/Rasterizer/RAS_CameraData.h +++ b/source/gameengine/Rasterizer/RAS_CameraData.h @@ -37,6 +37,15 @@ struct RAS_CameraData float m_lens; float m_clipstart; float m_clipend; + bool m_perspective; + + RAS_CameraData(float lens = 35., float clipstart = 0.1, float clipend = 100., bool perspective = true) : + m_lens(lens), + m_clipstart(clipstart), + m_clipend(clipend), + m_perspective(perspective) + { + } }; #endif //__RAS_CAMERADATA_H |