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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-09-14 04:32:18 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-09-14 04:32:18 +0400
commit704fef314a6a4ed17ad93cb32f1821c337ddb7d5 (patch)
tree2eb7219c466acd0c77ae21d9231543ba1508d8b3 /source/gameengine/Rasterizer/RAS_FramingManager.h
parent06be41648ffe7be565fe5a1e117e3611384c667f (diff)
Various game engine fixes:
* Fix issue with add transparency mode with blender materials. * Possible fix at frontface flip in the game engine. * Fix color buffering clearing for multiple viewports, it used to clear as if there was one. * Fix for zoom level in user defined viewports, it was based on the full window before, now it is based on the viewport itself. * For user defined viewports, always use Expose instead of Letterbox with bars, the latter doesn't make sense then.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_FramingManager.h')
-rw-r--r--source/gameengine/Rasterizer/RAS_FramingManager.h15
1 files changed, 7 insertions, 8 deletions
diff --git a/source/gameengine/Rasterizer/RAS_FramingManager.h b/source/gameengine/Rasterizer/RAS_FramingManager.h
index dcb48c1c2a0..9cb59f300f7 100644
--- a/source/gameengine/Rasterizer/RAS_FramingManager.h
+++ b/source/gameengine/Rasterizer/RAS_FramingManager.h
@@ -108,6 +108,13 @@ public :
) const {
return m_frame_type;
};
+
+ void
+ SetFrameType(
+ RAS_FrameType type
+ ) {
+ m_frame_type = type;
+ };
float
BarRed(
@@ -140,14 +147,6 @@ public :
};
private :
-
- /**
- * private to force use of public constructor
- */
-
- RAS_FrameSettings(
- const RAS_FrameSettings &
- );
RAS_FrameType m_frame_type;
float m_bar_r;