diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-03-02 20:05:54 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-02 20:05:54 +0400 |
commit | 7bbf4b78313df9f6d2c760b527eb36a5d0418b82 (patch) | |
tree | ace55a086362cf5b35174d55442322a793dd32c1 /source/gameengine/Rasterizer/RAS_FramingManager.h | |
parent | c8636ca3dd8bde1cc548ef21fb7a1fd304799164 (diff) |
style cleanup
- spelling - turns out we had tessellation spelt wrong all over.
- use \directive for doxy (not @directive)
- remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_FramingManager.h')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_FramingManager.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Rasterizer/RAS_FramingManager.h b/source/gameengine/Rasterizer/RAS_FramingManager.h index 4ea2d998190..ddf889aeb37 100644 --- a/source/gameengine/Rasterizer/RAS_FramingManager.h +++ b/source/gameengine/Rasterizer/RAS_FramingManager.h @@ -39,7 +39,7 @@ class RAS_Rect; /** - * @section RAS_FrameSettings + * \section RAS_FrameSettings * This is a value type describing the framing used * by a particular scene in the game engine. * Each KX_Scene contains a RAS_FrameSetting describing @@ -193,7 +193,7 @@ enum RAS_SensorFit }; /** - * @section RAS_FramingManager + * \section RAS_FramingManager * This class helps to compute a view frustum * and a viewport rectangle given the * above settings and a description of the |