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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-02-23 13:40:10 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-02-23 13:40:10 +0400 |
commit | d881bb4b32d1dff089b6f8c61d0f0fdd16d2b82b (patch) | |
tree | 9bbbb4dff81ea59ddc2daf386e851f8ac2588d0b /source/gameengine/Rasterizer/RAS_ICanvas.h | |
parent | 09ee59c669dfa51bab22fe2552d619763a8c98a3 (diff) |
BGE is compilable by MSVC again
Compilation error was mostly caused by trying to use namespace std before it was
actually defined (e.g. before any include of stl header).
It's not actually good idea to use namespaces in header files -- it's really easy to
run into namespace conflicts and so. Resolved by not using "using namespace" in header
files and using full quality accessing to stl collections (e.g. std::vector).
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_ICanvas.h')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_ICanvas.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/gameengine/Rasterizer/RAS_ICanvas.h b/source/gameengine/Rasterizer/RAS_ICanvas.h index 3ca1c992162..2c2f62c946e 100644 --- a/source/gameengine/Rasterizer/RAS_ICanvas.h +++ b/source/gameengine/Rasterizer/RAS_ICanvas.h @@ -36,8 +36,6 @@ #include "MEM_guardedalloc.h" #endif -using namespace std; - class RAS_Rect; /** |