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author | Mitchell Stokes <mogurijin@gmail.com> | 2012-12-25 10:20:50 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2012-12-25 10:20:50 +0400 |
commit | 62b6303735a1bbdb0f978ecf6afc1829d13ebe7b (patch) | |
tree | a69e00d21893bb7c64ef0fcf124c94247b3dbace /source/gameengine/Rasterizer/RAS_ICanvas.h | |
parent | f339c63584526a56e5053dc288ccf557a722a202 (diff) |
BGE: Fixing an assert with the canvas' GetViewPort(). bf_gpu was changing the viewport when handling shadow buffers. KX_LightObject::BindShadowBuffer() now updates the canvas with the new viewport information from bf_gpu.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_ICanvas.h')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_ICanvas.h | 14 |
1 files changed, 13 insertions, 1 deletions
diff --git a/source/gameengine/Rasterizer/RAS_ICanvas.h b/source/gameengine/Rasterizer/RAS_ICanvas.h index 60b9f052075..63ad7892aa5 100644 --- a/source/gameengine/Rasterizer/RAS_ICanvas.h +++ b/source/gameengine/Rasterizer/RAS_ICanvas.h @@ -178,7 +178,19 @@ public: SetViewPort( int x1, int y1, int x2, int y2 - ) = 0; + ) = 0; + + /** + * Update the Canvas' viewport (used when the viewport changes without using SetViewPort() + * eg: Shadow buffers and FBOs + */ + + virtual + void + UpdateViewPort( + int x1, int y1, + int x2, int y2 + ) = 0; /** * Get the visible viewport |