diff options
author | Nathan Letwory <nathan@letworyinteractive.com> | 2004-03-23 01:02:18 +0300 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2004-03-23 01:02:18 +0300 |
commit | 00291b5cf4a0f16ddca425b74ed30e8ac35d40e2 (patch) | |
tree | 952bb1c2f6fd8c2f34b950597ed0fa73a4ea7594 /source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp | |
parent | 5b90aafbd6815e29343f8e9aba9e3e20f85b3cc0 (diff) |
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
[SCons] Build with Solid as default when enabling the gameengine in the build process
[SCons] Build solid and qhull from the extern directory and link statically against them
That was about it.
There are a few things that needs double checking:
* Makefiles
* Projectfiles
* All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp index 1a11a0400f4..88fb5349764 100644 --- a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp +++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp @@ -67,7 +67,6 @@ RAS_IPolyMaterial::RAS_IPolyMaterial(const STR_String& texname, bool RAS_IPolyMaterial::Equals(const RAS_IPolyMaterial& lhs) const { return ( - this->m_texturename == lhs.m_texturename && this->m_tile == lhs.m_tile && this->m_tilexrep == lhs.m_tilexrep && this->m_tileyrep == lhs.m_tileyrep && @@ -75,7 +74,8 @@ bool RAS_IPolyMaterial::Equals(const RAS_IPolyMaterial& lhs) const this->m_drawingmode == lhs.m_drawingmode && this->m_bIsTriangle == lhs.m_bIsTriangle && this->m_lightlayer == lhs.m_lightlayer && - this->m_materialname == lhs.m_materialname + this->m_texturename.hash() == lhs.m_texturename.hash() && + this->m_materialname.hash() == lhs.m_materialname.hash() ); } |