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authorErwin Coumans <blender@erwincoumans.com>2006-01-06 06:46:54 +0300
committerErwin Coumans <blender@erwincoumans.com>2006-01-06 06:46:54 +0300
commit2e6d57618232b8b4ce8e5afe84fd278041cbbbfe (patch)
treec0f05e6b59aada420dd600f1138e9149b97d9e9d /source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
parentef520a8cc9e863aa234be0ee60d1038e7ec8fc44 (diff)
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
Armatures are back Split screen Double sided lightning Ambient lighting Alpha test Material IPO support (one per object atm) Blender materials GLSL shaders - Python access Up to three texture samplers from the material panel ( 2D & Cube map ) Python access to a second set of uv coordinates See http://www.elysiun.com/forum/viewtopic.php?t=58057
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp')
-rw-r--r--source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp49
1 files changed, 38 insertions, 11 deletions
diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
index 330f964de7b..b5882bd48c4 100644
--- a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
+++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
@@ -57,7 +57,10 @@ RAS_IPolyMaterial::RAS_IPolyMaterial(const STR_String& texname,
m_zsort(zsort),
m_lightlayer(lightlayer),
m_bIsTriangle(bIsTriangle),
- m_polymatid(m_newpolymatid++)
+ m_polymatid(m_newpolymatid++),
+ m_flag(0),
+ m_enabled(0),
+ m_multimode(0)
{
m_shininess = 35.0;
m_specular = MT_Vector3(0.5,0.5,0.5);
@@ -68,18 +71,32 @@ RAS_IPolyMaterial::RAS_IPolyMaterial(const STR_String& texname,
bool RAS_IPolyMaterial::Equals(const RAS_IPolyMaterial& lhs) const
{
- return (
- this->m_tile == lhs.m_tile &&
- this->m_tilexrep == lhs.m_tilexrep &&
- this->m_tileyrep == lhs.m_tileyrep &&
- this->m_transparant == lhs.m_transparant &&
- this->m_zsort == lhs.m_zsort &&
- this->m_drawingmode == lhs.m_drawingmode &&
- this->m_bIsTriangle == lhs.m_bIsTriangle &&
- this->m_lightlayer == lhs.m_lightlayer &&
+ if(m_flag &RAS_BLENDERMAT)
+ {
+ return (
+ this->m_multimode == lhs.m_multimode &&
+ this->m_flag == lhs.m_flag &&
+ this->m_drawingmode == lhs.m_drawingmode &&
+ this->m_lightlayer == lhs.m_lightlayer &&
this->m_texturename.hash() == lhs.m_texturename.hash() &&
this->m_materialname.hash() == lhs.m_materialname.hash()
- );
+ );
+ }
+ else
+ {
+ return (
+ this->m_tile == lhs.m_tile &&
+ this->m_tilexrep == lhs.m_tilexrep &&
+ this->m_tileyrep == lhs.m_tileyrep &&
+ this->m_transparant == lhs.m_transparant &&
+ this->m_zsort == lhs.m_zsort &&
+ this->m_drawingmode == lhs.m_drawingmode &&
+ this->m_bIsTriangle == lhs.m_bIsTriangle &&
+ this->m_lightlayer == lhs.m_lightlayer &&
+ this->m_texturename.hash() == lhs.m_texturename.hash() &&
+ this->m_materialname.hash() == lhs.m_materialname.hash()
+ );
+ }
}
bool RAS_IPolyMaterial::Less(const RAS_IPolyMaterial& rhs) const
@@ -130,4 +147,14 @@ const STR_String& RAS_IPolyMaterial::GetTextureName() const
return m_texturename;
}
+const unsigned int RAS_IPolyMaterial::GetFlag() const
+{
+ return m_flag;
+}
+const unsigned int RAS_IPolyMaterial::GetEnabled() const
+{
+ return m_enabled;
+}
+
+
unsigned int RAS_IPolyMaterial::m_newpolymatid = 0;