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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-07-10 16:47:20 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-07-10 16:47:20 +0400
commit99fdf27af92b9bd9d05c108f2c2c8a240c5536bc (patch)
tree0e7d2c4b425a5d3906a7841e5919e384e0bc27a4 /source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
parent3d7358539df4526ffc2c2bbd40cf2001c5acf374 (diff)
Sync with Apricot Game Engine
============================= * Clean up and optimizations in skinned/deformed mesh code. * Compatibility fixes and clean up in the rasterizer. * Changes related to GLSL shadow buffers which should have no effect, to keep the code in sync with apricot.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp')
-rw-r--r--source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp16
1 files changed, 16 insertions, 0 deletions
diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
index bff98abe058..cb10ba6bf37 100644
--- a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
+++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
@@ -27,6 +27,7 @@
*/
#include "RAS_IPolygonMaterial.h"
+#include "RAS_IRasterizer.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
@@ -148,4 +149,19 @@ const unsigned int RAS_IPolyMaterial::GetFlag() const
return m_flag;
}
+bool RAS_IPolyMaterial::UsesLighting(RAS_IRasterizer *rasty) const
+{
+ bool dolights = false;
+
+ if(m_flag & RAS_BLENDERMAT)
+ dolights = (m_flag &RAS_MULTILIGHT)!=0;
+ else if(rasty->GetDrawingMode() < RAS_IRasterizer::KX_SOLID);
+ else if(rasty->GetDrawingMode() == RAS_IRasterizer::KX_SHADOW);
+ else
+ dolights = (m_drawingmode & 16)!=0;
+
+ return dolights;
+}
+
unsigned int RAS_IPolyMaterial::m_newpolymatid = 0;
+