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author | Janne Karhu <jhkarh@gmail.com> | 2011-01-23 17:04:31 +0300 |
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committer | Janne Karhu <jhkarh@gmail.com> | 2011-01-23 17:04:31 +0300 |
commit | fa38da021cd08409f1bda4722a6cf8a607f86838 (patch) | |
tree | 08d2b4ed4ea17436ef6176efadaac4d910c8c4fb /source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp | |
parent | eafbb9221e483010bda5e336f935005006f78e89 (diff) |
Some ui reorganization of the physics tab:
* Before the different simulations all had a panel with an "add this" button making the whole tab look really messy. It also rarely makes sense to have more than one or two physics things enabled for a single object, so having all the panels in the tab just added a great deal of visual clutter.
* Now there is a single "enable physics for" panel at the top that allows for enable/disable of any simulation. All actual physics panels are hidden until a simulation is enabled.
* There was no "add" button for force fields before, but I added a toggle between "none" and "force" to unify the ui even further.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp')
0 files changed, 0 insertions, 0 deletions